Canβt say I was crazy about this room. A great beginning, and a couple of unique elements, like the fun use of sound and the general whimsy of the story/design, are pluses, but the second part of the experience was a bit of a slog, with puzzles that sometimes felt a little leaden and laborious. A big issue here is the oddly large quantity of assembly puzzles, which never quite feel to me like an actual escape room puzzleβmore like someone took something prefabricated out of a box and charged me money to put it together for them, rather than designing an actual puzzle that requires creativity and reasoning. For future Trivium rooms, Iβd love to see that element of gameplay deemphasized.