
beanie
9 escape rooms
Really fun not that scary did it with four people and I think with two people it would’ve been harder
Gameplay
Atmosphere
Customer service
Live actors
No
Instantly book on Morty
Mark as done to rate
It's been over a year since your friend has gone missing, however you've never stopped searching. Newly discovered photos and information has led you to the largest wetlands in south central Louisiana. Knowing that your friend is a dedicated hiker and daring explorer, all signs point to the Haddonfield Territory, a sovereign region, off the grid, at the base of the Appalachian Mountains. It's uncharted, dangerous and uninhabitable. To make matters worse, you've learned that a string of missing person cases litter the surrounding area leaving locals to believe that there's more than just the dense thicket and treacherous wildlife within. For you, the path is clear: If you want to find your friend, you must head to Louisiana and venture deep inside the Haddonfield Territory.
All ratings (691)
Very positive

9 escape rooms
Really fun not that scary did it with four people and I think with two people it would’ve been harder
No

116 escape rooms
I rate this escape experience a 3.5/5 (ck out my bio for rating system). This room was my least fave of the 3 at this location (fave is Tombstone if you are wondering). The set/theme were the best thing about it. If you've done enough serial killer escape rooms, you'll notice the set/theme starts to blur between rooms because, let's be honest, what more can you do other than bloody walls, dismembered bodies and a decapitated head floating around somewhere. Granted, this room did have the head but I did like the set more than most with this theme. You felt immersed in a Micheal Myers killer type atmosphere with jump scares around every corner (warning for those who don't like that aka, my husband, although other than the occasional yelp, he tolerated them pretty ok). 1.5 points here. Unfortunately, the puzzles left me frustrated. It was very similar to their Garrett's room - the puzzles were not intuitive so required many hints. In addition, there were quite a few things that didn't really work, i.e, a door lock, a sensor, a can opener. And in one room, the light was so dim that if I hadn't had my trusty watch flashlight, we wouldn't have seen what we needed to see. The GM told us later that one of the lights had not been working. 🤦♀️ We wasted some time on these malfunctioning parts and it's a little annoying that the GM didn't recognize our struggle and step in with a suggestion. The working puzzles were about average so I'm giving the puzzle category 1 point. Because of the poor flow due to lack of intuitiveness, I give my enjoyment 1 point. Wasn't my fave but the set/theme made it worth doing.

Not really novel
No
Hard
Mechanical
Spooky
Jump scares
Yes
No
Not at all
Yes
Medium
Yes
b
61 escape rooms
Something’s Out There was good- nothing more, nothing less. It is a horror-ish (I’m a weenie and it was maybe a 4/10) room that succeeds in immersion but lacks follow through in puzzle density, story cohesion, and length. Our group of 4 finished in just over half the time. This is a good room for those topping their toes into horror. You have the security of no live actor (it is effective in creating the sense of not being alone) but the mild jump scares, scenery, and effects that many horror rooms have. The lowest point of this experience was our gm. We were rushed in and out and it was clear that they weren’t interested in being there.
This is a linear, experience driven room and thrives less in the puzzles (some are really fun, clever, and effective) but succeeds in immersion and ambiance. Overall, it felt short for what it was and the story sort of lost its bearings in the latter half. Our group of four finished in just over half the allotted time and weren’t fully sure of what the conclusion was trying to imply.
Excellent. The first space “outdoors” is killer, it is immersive, spooky, and a good tone setter. The other spaces follow suit and the design keeps the immersion.
Our game master rushed us in and out, didn’t offer any time to see if we had questions about the story or puzzles and literally walked out of the room before we had left the lobby. I think it was the most terse experience and onboarding I’ve had in an escape room.
3
3-4. This room is totally doable with 2 but probably is its most fun with more folks to enjoy the experience.
L
34 escape rooms
This was probably the spookiest room we’ve ever done and it was a lot of fun. Atmosphere is very immersive, a bunch of fun jump scares and creepy props, but it’s not gory or over the top. The puzzles were the right level of difficulty, but there were definitely things that were not at all obvious that we needed a hint for, which added a nice level of complexity. There were a few things that needed to be pushed down a little more to trigger the sensors. Otherwise, a very creepy and fun experience! Our GM was very nice and prodded us along when we needed it.
Yes

33 escape rooms
Gameplay did not flow well. Ending was unsatisfying. It did not feel like an ending more like just another event. Puzzles make you run around wasting time. A lot of decoy props. There were also 2 malfunctions during our game. Atmosphere was Amazing. Very immersive. Game master seemed annoyed at times. Didn’t look happy to be there. She also kept changing the time we had left. Also when asking for a hint she just told us the solution. Also, was not proactive at giving hints when falling behind despite asking at the beginning. Room was Spooky. Not scary.
Gameplay did not flow well. Ending was unsatisfying. It did not feel like an ending more like just another event. Puzzles make you run around wasting time. A lot of decoy props. There were also 2 malfunctions during our game.
Amazing. Very immersive.
GM seemed annoyed at times. Didn’t look happy to be there. She also kept changing the time we had left. Also when asking for a hint she just told us the solution. Also, was not proactive at giving hints when falling behind despite asking at the beginning.
Spooky
Spooky. Not too scary.

55 escape rooms
The atmosphere of this game was top notch! So immersive! It felt as if you were truly outside when you first enter the room. We took a little bit to get started, but once we did, the flow between puzzles was really smooth. We had no problems solving the room with three people and only struggled on the final puzzle. Probably our favorite set design of the three rooms at this location (though it’s stiff competition). All of the puzzles were unique and non-conventional. There was only one key used in the room, but its use fit the theme perfectly.
No
Medium
High tech
4
Spooky
16
No
Yes
Not at all
Yes
Easy

9 escape rooms
We’ve done 2 of the rooms at this location and this was another success—both in solving and in fun! Scary moments like being plunged in darkness and hiding in a safe spot, some jump scares, and one in the group had to face some phobias. We had to be guided once (didn’t ask, but we had missed a vital something that wasn’t obvious). I was super happy that I solved the final puzzle for the group. Our GM Elaina (?, sorry if I’m wrong!!) was very friendly and welcoming. Really had a great time.
It was mostly great but there was a vital step where we needed keys in the next step and the place where the keys were was easily missed and the sound that hinted at it did not emanate from the place and instead sounded like it came from a different object and was for flavor. The GM had to mention that we needed to backtrack to find the keys and then drop a major hint where to look because it was not obvious.
Great design with jump scares, blackouts. Very well designed aesthetically
GM was super nice and friendly
Yes
Never did a scary room before so this was a lot of fun.
Medium
High tech
Scary
Jump scares!! Phobias!!
No
There is a color game that triggers something.
Yes
k
37 escape rooms
Let me just say we came into this escape room without any research and we came in blind to find out it was pretty scary and spooky. Sound and special effects definitely made it a little hard to solve knowing that something would spook us, but overall fun
Medium

128 escape rooms
This room leans more toward providing a spooky, immersive experience than a puzzle-solving one. The storyline is engaging and the atmosphere feels convincingly realistic, but the puzzles tend to be on the easier side, with solutions that are fairly straightforward. Overall, it’s a good choice for players seeking a chilling experience, but may not satisfy those looking for more unique or witty puzzles.

64 escape rooms
Maze Rooms rarely misses — and Something’s Out There is no exception. We’re giving this one a solid 9/10. It’s a spooky, eerie experience that builds tension without relying on heavy jump scares. It’s more unsettling than scary, which actually works well for the theme. The room is immersive, but if you’ve played Whatever Happened to the Garretts?, you’ll understand why we’re saying this one doesn’t quite reach that same level. There are moments where we would’ve liked to see the immersion pushed just a little further — especially in the second half. That said, we don’t want to give away any spoilers because the room does have some really cool touches and design choices. Puzzles were logical, clean, and diverse, with a smooth flow from start to finish. We loved the blend of tactile and tech elements — everything made sense and kept us engaged. The only letdown was the ending, which felt a bit abrupt. We were actively working through a puzzle when the game just ended — a little jarring after such a solid buildup. The location of the ending was creative, though, and visually interesting. Overall, Something’s Out There is a well-executed room with great atmosphere and classic Maze Rooms craftsmanship. For fans of eerie themes and strong puzzle design, it’s absolutely worth a visit — just don’t expect it to hit quite as hard as Garretts.
Spooky