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Permanently Closed - Dr. Conundrum has broken the laws of space and time, will you restore sanity, or will you be lost forever in a psychedelic madhouse?
All ratings (27)
Mostly positive
Gameplay
Very positive
Atmosphere
Mixed
Customer service
Mostly positive
22 escape rooms
While not as immersive as some rooms, what the rooms at Whole Brain have in spades are puzzles. Word puzzles, pictograms, logic problems, numbers, ciphers, etc. If you have a favorite type of puzzle, you are likely to find it in one of these rooms. We wanted to make sure and catch Mad Scientist before it closed in September. One thing about these 1st gen rooms here, the props are lovingly and thoughtfully crafted. I wanted to stick around to thumb through some of the custom books and props in the room. Whole Brain is definitely a vibe (IYKYK) and its good balance to some of the other rooms out there, because its like doing pushups or running laps - it keeps your brain nimble. Personally Im glad whole brain it still doing these puzzle-loaded rooms, while my heart sometimes goes for the more story laden immersive ones, this definitely has my mind.
Yes
only for the sheer volume of puzzles
ok - nothing amazing but it didn't have to be
Medium
Mechanical
4
Not scary
12
No
No
Not at all
easily accessible as long as there is an accessible entrance to the bottom floor.
Yes
Easy
24 escape rooms
I’ve done a ton of rooms in Orlando and while this wasn’t quite up to snuff with the more immersive and creative rooms I’ve done, this is a solid room that flows nicely. The theme of is there but a bit tacky at times. For a small mom-and-pop escape room this was a very fun experience! The gameplay is balanced, fun, and followable. There are some portions where you can branch out and do multiple puzzles at once too which is cool! Lots of locks and codes is a huge downer as it’s sometimes hard to figure out what code goes where and why but clues help to guide you. None of the puzzles are particularly long or complex; this room definitely chooses quantity over difficulty but everything in the room is useful to the puzzles which is very nice. I’d come back and do another room here. Not a go-out-of-your-way experience but definitely fun despite lacking in some of the more techy, immersive, or difficult elements that I value
No
Easy
Mechanical
4
Not scary
No
No
Not at all
Yes
Easy
48 escape rooms
Lots of reading required. Good communication imperative. None of the puzzles are hard at all. Solve riddles, divide and conquer, and don’t ignore any piece of info you are given. If you do all of that it’s almost too easy but the challenge is in executing the above. Good concept and very well maintained props and room. Some technical elements but mostly locked boxes/drawers and finding keys or combinations to lead to the next one.
No
Medium
Mechanical
Not scary
No
No
Not at all
Yes
Easy
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