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Saddle up, gang-- it's time to ride into the Wild West. After striking gold, you and your band of prospectors were robbed, taken hostage, and handcuffed inside the infamous Outhouse Kid's saloon. He's rigged the joint with all sorts of tricks, traps, puzzles, and who knows what to keep his loot secure. Your mission: break in, free your compadres, and steal back your gold. Circle the wagons, and get to work. You have one hour ‘til dusk.
141 escape rooms
It was fine. There were several times we would get pieces/information and jump into using them and our GM would interrupt and say “great plan, but not yet- you need to use that later” which was frustrating. If the game gives us tools, we are going to use them. In this capacity it could definitely use a redesign.
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