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On a road trip with your group, you find yourself out of gas, without cell service, and having not seen a building or even a road sign in hours. Did you take a wrong turn? The only voice you can find on the radio warns of a sudden, incoming storm. The biggest in decades, perhaps. You need shelter. The only hope you see is a dirt path off the road that’s led you to this cabin. Have you found help? Is it abandoned? You can hear thunder in the distance, growing louder, closer… You’d better get inside. Are you safe? Or should you have stayed in your car?
190 escape rooms
So much potential. Unfortunately, we didn’t feel that much care was put into this location and room. Parking was difficult, communication was almost nonexistent, and there were four major issues during the game that were completely due to lack of maintenance. These were discussed with the game master afterward, acknowledged, and then simultaneously described as not being a big deal. They were material problems that stopped the game cold.
34 escape rooms
I think my reasons for enjoying this escape room as much as I did was 80% the room itself and 20% my game master, but that is not to discount the room by any means. This room's elaborate design that doesn't skip any details, combined with the (unintentionally?) cheap and creaky floors made this one of the most immersive escape rooms I've ever played. We (myself and one other) probably would've gotten out had it not been for us spending the first 10 minutes hiding in the corner because we were so scared! That can be attested to William, our game master, who made sure to explain that grown men had peed their pants in the room and the lock didn't work because someone broke it trying to sprint out of the room. Although it wasn't very scary in retrospect, the paranoia in the moment combined with the excellent design made this a room I'll be playing again just to see how some of my friends react! Out of 19 escape rooms I've played as of the time of writing, this one ranks 2nd.
39 escape rooms
Puzzle Quality: 12.5/20 Looks/Theme: 11.5/15 GameMaster Rating: 4.5/10 Operation Fluidity: 4/5 Combined Rating: 32.5/50 Overall Difficulty: 7/10 Quick Notes: - Multiple rooms, medium and large in size. - Horror theme and storytelling done pretty well. CATEGORIES EXPLAINED IN MORE DETAIL BELOW: Puzzle Quality - How intuitive, logical, and unique the puzzles were. How well do the puzzles fit the theme? Looks/Theme - How much effort, time, and money went into making an immersive and unique atmosphere. GameMaster Rating - How attentive and helpful was the game master? Were the hints given in a timely manner and were they quality hints that helped but did not give you the solution too directly? Operation Fluidity - Was the game reset properly? Was it clean inside the room? Were the code entry and solution methods working properly as intended? Overall Difficulty - This is fairly subjective but is mostly correlated to how many total puzzles and how time consuming they each are compared against the 60 minute time limit that almost all rooms have. Combined Rating - Simply a total tally out of 50 of the four main categories. (Puzzle Quality and Looks/Theme are weighted a little more because they are the most important parts of having a good experience). The higher the number, the better the room! Just remember that a 5/10 or 7.5/15 or a 25/50 combined rating is an AVERAGE rating (for some reason in most people’s heads, a 5/10 is a below average or bad rating). So if a room has a combined rating of above 25, then it is a quality room and a good experience that I would recommend! It has to be a really well done room to score above a 35.
85 escape rooms
Incredibly solid room. Lots of fun puzzles and the theme and set design are great!
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