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You and your crew of... let's say "acquisitions specialists"... are still reeling from your last job-gone-wrong. A couple years ago, you teamed up with noted billionaire and collector, Lucius Roberts, to recover the legendary Ark of Atlantis. However, Lucius betrayed you and kept the Ark (along with all the riches inside of it) for himself! What he doesn't know, though, is that you've kept the key to opening the Ark all these years. Now, you're going to pull off the ultimate heist: sneak into Lucius's estate, open the Ark, and escape with the treasure. Your person-on-the-inside got you in. It's up to you to get out.
47 escape rooms
Great room! They did a great job with the story and the theme. The puzzles were fun, nonlinear, and varied in puzzle type. They also did a great job setting it up so you were never standing around not knowing what should happen next, everything was very clear. It took our team of two, one enthusiast and one newbie, about 61 minutes (thank you to the GM for letting us finish and complete the story!) We strugged with one puzzle's execution, even though we understood it cognitively, but even so I really enjoyed the puzzle because it was unique. My only piece of constructive criticism is that I would have loved a lock demo ahead of time for one of the locks in the room. It's a lock type I've seen once or twice before, but I don't find it intuitive and struggled to know whether it was my code or the lock that wasn't working. Thanks to Escape Rhode Island for the great game!
Amazing GM! He had really strong intuition regarding hints. I also love when GMs take the time to chat with you after the game.
Two puzzles require hearing for at least one member of the party
43 escape rooms
Pretty nice room with several “mini-games” in a mostly nonlinear format. It did lend itself to standing around watching someone else do a puzzle, but I personally don’t mind that. You don’t really need more than two people for this one
It felt like a bunch of mini-games needed to be completed to solve the room. I wish there was more collaboration in the puzzle solving, the whole thing technically could have been done by one person alone
Our GMs talked to us after we did our room and were very pleasant and gregarious
No
Easy
High tech
Some mechanical locks
2
Not scary
10
No
No
Not at all
Yes
Easy
Depends on when you go
26 escape rooms
Really cool if you have a group of 2 you can definitely finish this one
15 escape rooms
This room was a ton of fun, even though we had 2 minutes left it felt incredibly satisfying. The puzzles were a nice variety of mechanics and difficulty and it always felt like progress was being made. This is a non-linear room.
Yes
Hard
High tech
Definitely more tech based. Lots of "hacking" and keypads, only 2 mechanical locks. They have other rooms that are more mechanical.
3
This is not a linear room so having more people will help tackle multiple puzzles at once.
Not scary
No
No
Not at all
Yes
Easy
Street parking on both sides
114 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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