Mostly positive (34 ratings)
Mark as done to rate
The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately when you get to the Spooky Castle, Mystery Incorporated get locked out, at the same time as you get locked in! You soon realize that Mystery Incorporated are able to help by communicating clues via magic portraits inside the Castle. Discovering a secret Dungeon and Monster Lab in the Castle, you realize this is where the evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?
All ratings (34)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
10 escape rooms
This was such a fun room! For being themed after Scooby Doo these puzzles were fun for adults! The escape room staff and atmosphere was very profesional.
Mechanical
66 escape rooms
Great staff and clean building, the room looked pretty new and well kept. Not the largest of rooms and felt a bit cramped but it was a fun whimsical game. There were a few areas where you had to use color as a puzzle but the red and green lighting in the room changed the color of the puzzle, which did not feel intentional.
Not scary
No
129 escape rooms
I wish that I liked this room more but unfortunately it was ridden with malfunctions and our game master was entirely unhelpful. The game was a great idea but the technology fell very short. Even the hint board was malfunctioning to the point that we couldnβt see any of our hints.
The concept of the game was fun and game flow could have gone well if there werenβt so many malfunctions. We got stuck at many points because of malfunctions, including a malfunctioning hint board and inattentive game master.
Fun and immersive Scooby Doo surroundings. Very small rooms though.
Respectfully, the GM was terrible. They were entirely unhelpful. Many things malfunctioned in the room and we werenβt given any help. One of the things that malfunctioned in the room was the hint screen so we couldnβt even see our hints.
Yes
Interesting and different concept with really poor execution.
The story was fun for Scooby Doo fans.
Hard
Would not have been hard if there werenβt so many malfunctions.
High tech
Supposed to be high tech but the technology was really bad and almost never worked.
4
The game play could be completed with more than 4 players but the rooms were really cramped.
Not scary
8
If this room worked the way that it should have then it would be a great introduction for younger escape room players.
Yes
SO MANY THINGS! We lost a lot of valuable time in the room because so many pieces malfunctioned and the game master didnβt help us.
No
Not at all
No stairs or crawling required.
It was not physically intense but rooms were cramped. Most challenges could be bypassed by team collaboration and communication.
Yes
Stood out on the shopping strip.
Easy
Plenty of parking nearby.
23 escape rooms
Fun room, not very challenging. Great for newer players or groups with kids. Personally not a fan of scent puzzles but this one was distinct enough scents it was fine. Had one mechanical malfunction but Riley was attentive and a great GameMaster overall.
Cute gameplay, pretty linear. Flow was good.
Cartoony in a good way.
Riley was attentive and upbeat.
High tech
Good but if mag locks and video interactions, not much in effects.
31 escape rooms
I really enjoyed the theme. The only thing I didn't like it it's not really anything to do with the gam,e was when we got stuck on a part we got the answer instead of a hint.
Yes
178 escape rooms
Overall I enjoyed the concept but the game can use improvement. Look at my other review above for specifics.
The theme was a good concept but the game itself was disjointed and props malfunctioned up to and including their clue delivery system. The GM was not attentive giving us hints on already solved puzzles or items already found. The game itself had several logic leaps and no sign posting. Things like why would I use this prop on that item. They are not a natural pair and nothing to indicate you should use them together.
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