
macotaco
3 escape rooms
I mean, it didn’t flow well, some puzzles were broken or already solved I get that it’s a one time thing but also some of the puzzles were not so great.
Instantly book on Morty
Mark as done to rate
Outwit the ruthless, cunning Vladimir Stepanov to retrieve the world’s most famous painting. The Mona Lisa is missing! The Louvre in Paris that housed the world-famous art piece by Da Vinci, has offered a massive reward of $50 million. As an underworld art dealer yourself, you hear on the grapevine that the flamboyant and extremely dangerous Russian billionaire and art gallery owner, Vladimir Stepanov, is responsible for the theft. Stepanov has a reputation as a ruthless businessman… but your team decides to form a plan to infiltrate Stepanov’s private gallery where you’re sure he’s stashed away the Mona Lisa. Through your contacts in the underground art world, your group secures an invite to his gallery. You manage to sneak away from the guards and are able to hide out until the gallery closes, but now you must use your teamwork to uncover its location and make it out before Stepanov’s guards discover you.

3 escape rooms
I mean, it didn’t flow well, some puzzles were broken or already solved I get that it’s a one time thing but also some of the puzzles were not so great.

54 escape rooms
We’ve done several games with Escapology at many different locations and have never been overly disappointed. Other than with our own gameplay.
Yes
Hard
High tech
4
Not scary
8
No
No
Somewhat
Yes
Easy
Yes

88 escape rooms
Who Stole Mona was a fun, light mystery that doesn’t take itself too seriously. The setup is cute — you’re trying to track down the stolen Mona Lisa — and the room has a playful museum-heist vibe throughout. It’s definitely more of a beginner-friendly experience, but there were still a few clever puzzles sprinkled in that made it enjoyable even for more experienced players. The set design was simple but worked well for the theme. It had that clean, polished museum look with little touches that helped sell the concept. The story stayed consistent throughout, and while it wasn’t super immersive, it was easy to follow and matched the tone of the game. Puzzle-wise, everything was straightforward and accessible, though a couple steps needed clarification. We needed a nudge or two when something felt slightly unclear, but nothing ever felt broken or unfair. It’s not a groundbreaking room, but it’s a solid, lighthearted option that we had a good time with.

Smooth and approachable. Puzzles were mostly intuitive, with a few that stood out. Good flow overall.
Simple but clean. The set looked like a small museum — not highly detailed, but fitting and polished. The Orlando location has a bigger room, but the puzzles are almost identical.
Great GM!
No
Just your average escape room. The laser part was cool!
Something about the Mona Lisa. Unclear if we were trying to find it, steal it, uncover it, etc.
Easy
Easy to moderate. Very beginner-friendly, but still engaging for more experienced players.
Mechanical
Mostly mechanical. A couple light tech elements, but nothing flashy.
4
2–4 is perfect. Big groups might run out of things to do at once. Pretty linear room.
Not scary
Not scary at all. Total family-friendly, light mystery.
8
8+. It’s puzzle-focused but very accessible, even for younger players with a little help.
No
Nope! Everything worked smoothly during our game.
No
Not at all
Very low activity. No climbing, crawling, or tight spaces.
Flat layout, no major mobility barriers. Should be accessible for most players. The laser part is more for fun than actually accuracy of dodging the lasers!
Yes
Yes, clearly marked and easy to navigate.
Easy
Plenty of free parking nearby.

135 escape rooms
On par for escapology. Bland, one room, linear. Staff wasn’t overly friendly this visit which was disappointing. Not a bad game just nothing exciting or memorable.
m
147 escape rooms
I really liked this room. The puzzles made sense within the story world. The ending was a neat touch. I hope Escapology continues to innovate like they’ve done with this one and the Batman room.
No
Typical Museum/Heist room, but a fun twist
Medium
High tech
Mix of tech and mechanical puzzles
2
Not scary
No
No
Somewhat
Yes

61 escape rooms
Mona is a great room for people who enjoy linear games! I liked it a lot and thought the puzzles were fun, without being super impossible. Had a cool element to it towards the end and for it being one room, had plenty of puzzles to be solved!
No

34 escape rooms
This room is a linear room with some very fun special effects. My girlfriend and I enjoyed this room and we were definitely challenged. The theming was very good and backstory gave a good feeling of suspense. I would say this is a room made for someone just starting out in escape rooms and wanting to get their feet wet on different types of escape rooms. For us it’s a storyline we’ve heard a lot before and it was a little underwhelming for us, but I don’t want to take away the fact that the theming and storyline was great! I would recommend this room for someone trying to bolster their variety of rooms.
No

162 escape rooms
This was one of the better Escapology rooms we have played. The puzzles were fun and most of them were unique puzzles I hadn't encountered before in prior games. I would recommend this one.
No
Medium
High tech
3
Not scary
10
Yes
One of the flashlights did not work, but thankfully we used a different one to help solve our puzzle.
No
Somewhat
Mobile-accessible except for a part where you may have to duck and contort your body in certain ways in order to avoid touching things. However, this only has to be done with one member of your party. There aren't too many audio cues. You will need to be able to see fairly well. At least one member of your party must not be color blind.
Yes
Medium
It is located at Sunset Walk, so the parking lot is not right next to the building where the company is located. Might be a little harder to find parking on weekend nights and/or when events are happening.
s
155 escape rooms
Fun, but a few bad puzzles leave you scratching your head and asking for a clue. But overall fun.
Some puzzles are wonky and don’t make logical sense.

176 escape rooms
Did not like it one bit. Without hints at times I’m not sure how we were actually supposed to solve the puzzles. Some tech didn’t work, there was a portion with magnets which was super frustrating as they weren’t strong enough to work well. Frustrating was the key word for this room, definitely not on my recommended list.
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