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You have entered a small Midwestern town in 1984. Strange things have been happening here. With the help of a mysterious girl, you'll need to test your paranormal powers to stop evil from entering a portal and destroying our world.
All ratings (458)
Very positive
Gameplay
Overwhelmingly positive
Atmosphere
Very positive
Customer service
Overwhelmingly positive
19 escape rooms
This place was really expensive for me total lack of production quality. Maybe it was supposed to be that way since it was trying to copy a show but it didn't come off that way at all. It just came off as cheap and no originality. To me they did a good job of copying other escape room business puzzles but didn't put a lot of effort into creating a game worth the price. We visited because of the reviews but shouldn't have.
Medium
15 escape rooms
This room was awesome! I love the show so this was a great experience!
106 escape rooms
Nice reference to the show. Would have liked to see a little bit more, but overall it was ok.
Spooky
110 escape rooms
Some cool looking references to the show. Itβs not very extensive but has a lot of 80s decor and items that brought about some nostalgia. Would say this is a difficult room but we did overlook a couple simple things which we had to ask for a nudge or 2. Our GM was very nice and welcoming. Just kind of felt as we completed the room, it was kind of an abrupt finish as the GM came in while some of the effects of the room were still in motion. Didnβt really get a moment to take it in and feel the completion of the room. But other than that, it was a fun one.
Easy
Not scary
No
No
Not at all
Yes
Easy
8 escape rooms
Amazing game masters!
Great props!
14 escape rooms
it was really immersive, a little dark and spooky but nothing too crazy. great for beginners.
Yes
144 escape rooms
The room was very simple and the puzzles were pretty much straightforward. Itβs a scary theme but it wasnβt scary at all. The room follows a linear format but our group figured out some puzzles and went out of order which raised the difficulty immediately. You donβt need to watch the show to be successful. Our host Tony was great company. Anytime he assisted us, it was to help us on our execution and not how to solve the actual puzzle. You could tell he was really accommodating our needs.
Linear but our group kinda went out of order when we figured some puzzles out without the missing pieces
Set design was very simple. The couches were comfy
Our host was great company!!
No
Pretty straight forward room. Any veteran players should be familiar with the type of puzzles
Easy
But if you go off the linear flow youβll increase your own difficulty
Hybrid
Less is better since itβs linear
Not scary
Family friendly
No
No
Not at all
The building has an elevator. Plenty of seating in the escape room
Yes
Easy
211 escape rooms
There was a cool mechanic I haven't seen elsewhere, otherwise average stuff. Nothing to write home about.
37 escape rooms
As huge fans of "Stranger Things," we were super excited to try out this escape room β and it totally delivered! The experience was a blast, especially the part where we entered the Upside Down. It was incredibly immersive and really captured the essence of the show. We did hit a snag on one of the puzzles, so it wasn't a walk in the park for us. But for any fan of "Stranger Things," this escape room is a must-do. It's an awesome way to dive into the world of the show! π²πΎπ¦
Yes
Medium
Mechanical
4
Spooky
15
No
No
Not at all
Yes
Easy
95 escape rooms
Room had a little cool decor and a couple of neat puzzles but overall the set design and production felt cheap and worn down. Lots of wear and tear showing. The room was linear and pretty straightforward which meant our group was a little too large to stay involved fully. Not a knock on the game obviously but Iβd stick to 4-5 people at most. We had a trainee and trainer combo of GMs for our game and the trainee was awesome!! She really did a great job with the intro and getting us in. The trainer on the other hand couldnβt care less about us and felt like he wanted to go home. We tried interacting with him before hand and joking around a little to break the nerves of the trainee but he wouldnβt even acknowledge anything said. He just wanted to get us in the game so he could leave for the night. We also had a malfunction in the game room where something opened up before it was supposed to as we just barely touched it. The trainer came over the speakers with a very exasperated tone and said βgo ahead and put that back and then close it by doing xyz and letβs just go ahead and stop forcing things open ok?β. Our group is very experienced and thereβs no way we put more force on it than normal. Iβm sure it wasnβt sealed right and thatβs fine, things happen, wouldnβt be the first time, but to be treated as though we broke something he owned was a bummer on the mood.
βThere are a lot of things I didn't expect to use that took us by surprise!β