p
psarrett
55 escape rooms
This room was good, not great. I think it suffered from being too spare. I appreciate that everything in each space gets used, but there weren't *enough* things in each space, which meant that it was usually pretty obvious what to do with the things that were there. The story was predictable, especially considering the law of conservation of characters.
Gameplay
I actually liked most of the puzzles (with one notable exception, because it was essentially the same puzzle we'd done earlier in Voodoo Queen but with a different presentation).
Atmosphere
The game begins on a subway train car that feels like a real train car, a feeling augmented by hydraulic movements and video footage.
Customer service
Story
The story was weak and obvious.
Was anything broken?
Yes
One of our players got motion sick and asked for the video screens on the train to be turned off. In attempting to do so, the GM accidentally unlocked the door to the next act prematurely and couldn't lock it again, so we had to pretend it was still closed.
Live actors
Yes
Our actor was good, but the story gave us no choice but to behave in a certain way with him when we would have chosen otherwise.
![Le Dernier Arrêt - V2 [The Final Stop - V2]](https://res.cloudinary.com/mortyapp/image/upload/c_limit,w_964/f_auto/v1/store/s/8b9cf01c-2d4c-4624-a770-ee184c652c9c.jpg)
![Le Dernier Arrêt - V2 [The Final Stop - V2]](https://res.cloudinary.com/mortyapp/image/upload/c_limit,w_964/f_auto/v1/store/s/b1f671b9-4938-4167-a8b0-4d26ed55e8be.jpg)






