I’m pretty split. This is a room with great theming, unique gameplay elements, and some neat progression sequences. Puzzles range between easy/normal to ridiculously difficult and hare-brained solutions. With some refinement, and repair + cleanup of the set and mechanical elements, this room could be a lot better and I could confidently recommend it.
Incredibly split on this. There are some really cool gameplay elements that were very unique and surprisingly immersive. However, the flow of the room is pretty rough and lacks a lot of cohesion for the puzzles. Some of the puzzles are needlessly complex and when solved, doesn’t feel earned imo…more like you got lucky with your guess. This is exacerbated by several visual element needing a repaint + rework because it hadn’t gotten TLC in a while. If this room received A.) a refurb B.) a slight rework, this would be a much more definitive yes.
Great set, lots of interactivity and unique elementa
Particularly interesting or different
No
Again, room theming was pretty good, and I enjoyed several of the elements of progression. Nothing was super out of the norm, but was fine
Story was forgettable, but theming was pretty solid and unique
Hard to tell if difficulty is due to good puzzles, or poor design. Imo, the latter. Several puzzles were logically stringed together and requires 4 + elements in the room to come up with solutions. This wouldn’t be so bad, except that several prop pieces were not well maintained, along with mechanical opening elements that did not indicate they were unlocked (not visually obvious either). On the other hand, some were pretty clever, but need some TLC to make even better
Some cords were too worn down to see properly, elements that opened were not loud/visible enough to tell they opened
Surprising amount of physical activity
Accessibility
Vision difficulties would make this room impossible. Low lighting, faded paint for color-specific puzzles, and hard-to-make out text were all issues