S
SilasAarvold
10 escape rooms
good fun game - starts your team off in separate 'cells' from which you (obviously) need to get out of and then continue your escape via ...elsewhere. Made more fun by our host... not saying why. Puzzles were solid enough to keep us entertained throughout but one or two - in particular the mobile phone puzzle were a bit off - as in, could do with adjusting a little to make it less of a bottleneck type of thing. I think this puzzle may well have been changed now to something else - but I am not sure. Overall - yes - I recommend this game as it is a solid escape room experience for those new to them and for those not so new to them. I did manage to inadvertently skip a puzzle to get a key from my cell - meaning we (I) got myself a bit confused when we got out of the cells... whoops. There is always one idiot. Often that idiot is me.
Gameplay
Flowed well enough to keep us entertained. Maybe not ideal for groups of 5 or 6 as there are only 4 cells (unless they have changed this too since we played it but I don't think so)
Atmosphere
Suited the game well - really helped by the funny GM we had.
Customer service
Treated well enough and she made it very funny...
Particularly interesting or different
Yes
I think escape games that start groups off in some sort of 'peril' or isolation (separated) are a great way of kicking things off...
Story
Ideal.
Difficulty
Medium
Some tricky bits but overall - not silly hard and playable by most groups. Not made easier if there's two people in a cell - bit cramped perhaps.
Game tech
Mechanical
Ideal number of players
4
Scary
Not scary
Minimum age
12
Was anything broken?
No
Live actors
Yes
...ooh well... I don't want to say. It is a fun part of the game...
Physically active
Somewhat
Usual escape room 'fitness' required...
Easy to find location
Yes
Parking
Limited
Although we didn't drive - I know the city centre is always busy so parking is often tricky but there is plenty of parking options nearby - just got to find a space!
