
coolcodename
171 escape rooms
As we entered the room, we were told by the GM that a group of 3 had never completed this room. And neither did we! I’m in between a “like” and a “dislike” on this one, but I’m giving it the benefit of the doubt because I think it can be easily improved. This is a HARD room. It’s refreshing to do a room that’s really challenging, but it's equally frustrating too. First off, there’s nothing to write on, so you have to remember literally everything: long strings of numbers, long strings of directions, etc. And you have to remember this stuff while a guy in a mask is running around jump-scaring you. I would’ve killed for a Boogie Board, but we had nothing. Speaking of the guy in the mask…I’m pretty sure he was also GM-ing the room, so we didn’t really receive all of our hints promptly. On one puzzle he just sent the same hint multiple times. I would’ve preferred if the actor was incorporated in a way that bolstered the narrative...not just doing empty jump scares. Horror rooms are best when they’re using the actor to actually "act." Again, this was just a dude distracting us at the least convenient times. A key part of the experience is delivered via audio clues, which are difficult to discern because there are ambient sound effects and also video clips playing on the TV at the same time. Again, a little too much distraction and overstimulation. We repeatedly found ourselves huddled around the speaker box struggling to hear what we were supposed to do next. The set design is really cool and creepy, and I love their mechanic of finding multiple VHS tapes that reveal bits of the story. A few of the puzzles are unusual and pretty cool to figure out, so the puzzle design is fairly dialed in. But we were way too busy with those puzzles to enjoy the vibe.












