Mark as done to rate
Restore magic to the school of wizardry and witchcraft to retain its secrets. A magic spell is cast upon the trodorth school of wizardry and witchcraft to ensure ‘wuffles’ can’t see it. However, all magic has suddenly stopped working and the location of the school is about to be revealed. Players must restore the magic or the secret world will be discovered.
All ratings (22)
Mostly negative
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Mostly positive
34 escape rooms
Completed the room with 6 people. The room had some interesting puzzles but it was a little cramped for 6 people. It was very dark in the room and hard to see the items/read the clues at times and with 6 people it was hard to follow along with the puzzles together. A lot of the clues were in a booklet with instructions (spells/riddles etc) which was a little disappointing as it was more about reading and following instructions rather than solving puzzles. One of the puzzles also didn’t work as the battery of a light was dead and we had to get it replaced mid-game to continue. The second and third room were even smaller and it was hard to see what was happening. When we asked for a clue during the game the GM didn’t know what we were up to and we had to explain what the last puzzle we had completed was before getting a clue, which wasted a few mins of our game time. It had some good puzzles but overall was a bit disappointing.
Medium
45 escape rooms
This was mine and another member of our groups first escape room. We unfortunately were about 5-10 minutes late from memory and it made everything rushed which was at no fault of Escape Hunt by any means. It was a great introductory room that really got the creative and productive juices flowing. Basically set us on the path we are today. Thoroughly enjoyed it.
No
Not scary
Showing results 1-2 of 2