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Dungeons & Dragons: Bedlam in Neverwinter: An Escape & Solve Mystery Game is a riveting 3-part escape room adventure! Join a group of fellow adventurers investigating a series of alarming disappearances in Icewind Dale. The group soon discovers that some of the missing people aren’t actually missing—and a greater mystery is at hand! This harrowing 3-part adventure can be broken into 3 game sessions or played in 1 heroic sitting. Begin by creating your character. Then explore a humble tavern, fight in epic battles against iconic D&D monsters, and embark on a wild chase through the Underdark on the tail of an evil mage and his dangerous cult to unravel the mystery of their dastardly plans. The only way to find the missing people and escape the obstacles is to explore rooms, complete puzzles, and gather clues to solve the mystery at the end of each act. This D&D escape board game for 2-6 players is a great gift for D&D and roleplaying game fans ages 12 and up. Dungeons & Dragons, D&D, their respective logos, Neverwinter, and the dragon ampersand are trademarks of Wizards of the Coast LLC. ©Wizards. All Rights Reserved. ESCAPE & SOLVE MYSTERY and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc.
490 escape rooms
Fun for people who like D&D, fun for people who like story-driven board games, fun for people who like escape-room-esque puzzles in their D&D and board games. Surprisingly good production values considering the price, a respectable amount of content, and puzzles ranging from decent to quite good. The story is a little thin, but really, I have no substantive complaints. Recommended. (We played with 2; I didn’t investigate how the combat mechanics scaled with varying player counts, but we thought the combat encounters felt like they weren’t intended to put the players at too much risk of losing, which is probably what you want in a game like this.)
362 escape rooms
Loved this game as a budding fan of Dungeons and Dragons and recently Baldur’s Gate 3! The 3-part escape game features some exploration and, of course, a good couple dozen puzzles of various difficulties, most of which are fair and solvable without hints. But what we really appreciated was the added touch of the tabletop RPG elements: getting to make your character, describing your feats, rolling d20s, and flourishing the narrative to make it our own story. There’s even turn-based baffles thrown in to break up the puzzles. I think escape room fans who are looking into a “beginner” style D&D experience (like us) will get the most out of it. There are references that fans will enjoy, but the gameplay itself may be simplistic for seasoned vets. I also appreciated how each chapter featured an overarching mystery as a final test. Not everyone may roll well with this game, but for us, it was a critical success!
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