We "escaped" but needed 5 extra minutes which the staff very kindly gave to us. This was definitely a bit of a challenge for two people! There were a number of time-consuming puzzles. We did have a small mechanical failure (a drawer didn't pop out when it was supposed to, although the GM was quick to tell us that we should check it) and I wish they did a better job of alerting you when something has happened; we failed to notice when a box unlocked after a solve as there was zero noise or movement to indicate it had. Another group we spoke to had the same problem with a different door. The GM did, after a few minutes, ask us to check the box so we didn't lose too much time...but hey, give us a loud click or something.
There were two puzzles near the end I REALLY didn't enjoy and were quite tough with 2 players, but the rest of the room was excellent.
Particularly interesting or different
No
Not broken, but a door didn't pop open automatically when it should have. We were still able to pull it open, though.
Physically active
Somewhat
Accessibility
You need to climb through something. All players must do this. One clue also must be heard.