Wizard Trials

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Wizard Trials

Mostly positive (80 ratings)

  • Escape room
  • IRL

Mark as done to rate

Master Diaphugius is the greatest name in wizardry in a handful of generations, and he selected you to be his apprentices. You’ve survived alchemical mishaps, recovered from embarrassing transmutations, and braved quests for all manner of exotic ingredients (not to mention the countless runs for tea leaves). But all those headaches, the long nights, and the singed eyebrows have brought you to this ... your final test. Diaphugius has left you alone in his tower with a single mission. His favorite familiar, the cat Mikla, has gone missing. You have been given one hour. If you can find her before your master returns, he will give you your very own spellbook and the title of ... Assistant Wizard!

  • 2-8
  • 60 mins
  • Medium
  • Not scary

Ratings

All ratings (80)

Mostly positive

Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive

Reviews

T

Tumbleweed

50 escape rooms

The atmosphere and set design were very good, and there were some puzzles with really good tech. Overall, it was difficult to follow the logic of some of the puzzles, and some activities to solve the puzzles were unnecessarily hidden, which kind of made it a frustrating game.

Gameplay
Atmosphere
Customer service
Story
Difficulty

Medium

Game tech

High tech

Ideal number of players

4

Scary

Not scary

Minimum age

14

Was anything broken?

No

Live actors

No

Physically active

Somewhat

Easy to find location

Yes

Parking

Easy

Safety

Yes

Mar 29, 2026
@EscapeWithKiDD
EscapeWithKiDD

30 escape rooms

I was hoping for a fun wizard-themed room and walked out feeling annoyed more than anything. Not the experience I wanted. The atmosphere was cool, I'll give them that. Walking in, you definitely feel like you're in some kind of wizard school or training hall. They captured that fantasy vibe pretty well. Old books, candles, magical props, all that stuff. If you're into Harry Potter or fantasy settings, the look of the room works. Probably the best part of the whole experience. Here's where things fall apart. The puzzles weren't hard, not really. But they were confusing. And that made them way harder than they should have been. There's a difference between a challenging puzzle that makes you think and a puzzle that just leaves you scratching your head going "what are we supposed to do here?" This room leaned way too hard into the second one. Nothing felt intuitive. We'd try something, think we figured it out, and then nothing. Or we'd be stuck forever on something that probably should have been simple. It's like the logic wasn't quite there. You're just guessing half the time. Here's the main issue though. At multiple points, we did puzzles that we were pretty sure were correct. Like, we checked, double-checked, triple-checked. And nothing happened. No triggers, no sounds, no lights, nothing. We wasted probably a good 10 minutes just sitting there trying to figure out if we were wrong or if something was broken. Still not sure if it was a tech issue or a GM issue. Maybe something didn't reset right from the previous group. Maybe the sensors were off. Whatever it was, it killed our momentum completely. By the time we finally got moving again, we had lost so much time that we were rushing. And we ended up getting to the last puzzle right as the clock ran out. Last puzzle. That close. And we would have made it if not for those 10 minutes of nothing happening. My partner and I walked out pretty frustrated. Bad to mid is the best way to put it. The atmosphere was cool but that only carries a room so far. When the puzzles are confusing and then the tech (or GM) fails on top of that, it's just not a good time. I wanted to like it. I really did. Wizards, magic, cool setting. But the execution wasn't there.

  • store/e/b3c316fe-b281-497e-971b-36fb120b7447.jpg
Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Hard

Puzzles were unclear to me.

Game tech

High tech

Ideal number of players

4

Scary

Not scary

Minimum age

10

Was anything broken?

Yes

Tech or sensors were off.

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Easy

Safety

Yes

Mar 16, 2026

s

sickamor44

11 escape rooms

As a fairly inexperienced team of two (10ish games) we felt that this room was fairly challenging as it had some cool puzzle mechanics we hadn’t encountered previously. While this room as listed as a lower difficulty than the Asylum we felt that Wizard Trials was actually the more challenging of the two.

Gameplay
Atmosphere
Customer service
Jun 27, 2024
@joesatchwannabe
joesatchwannabe

167 escape rooms

Good effects especially the first part of the room. Little weaker second half as we found it a little convoluted in that portion. Overall decent room

Gameplay
Atmosphere
Customer service

Jessica was our game master and did great!

Particularly interesting or different

Yes

Story

New twist on a wizardesque storyline but could have been fleshed out more

Difficulty

Medium

Game tech

High tech

Ideal number of players

2

Scary

Not scary

Minimum age

7

Was anything broken?

No

Live actors

No

Physically active

Not at all

Accessibility

A lot of issues for someone with mobility issues like a wheelchair

Easy to find location

Yes

Parking

Easy

Mar 28, 2024

5

510itsMiki

62 escape rooms

First things first, PanIQ does a great job of immersing you into the theme of the room. You really feel like a wizarding student, looking through the office of a wise old wizard. None of the puzzles are combination or key locks, and they all fit the theme of the room quite well. Some of the puzzles are even quite unique, showcasing things I've never seen before in over 50+ other escape rooms. That all being said, this room was quite easy to solve with absolutely no hints whatsoever in far too little time. Given how expensive this room is in comparison with other escape room places nearby, I felt that it was definitely not worth the price as marketed as a 60-minute escape room. There just is not enough content inside the room to fill out the 60 minute time frame, even with children in your party and taking things at a leisurely pace. PanIQ should seriously consider either marketing this as another 45-minute game and seriously lowering the price, or add a couple more puzzles to fill out the rest of the 60 minutes.

Gameplay
Atmosphere
Customer service
Ideal number of players

4

Jan 19, 2024 | Experienced Jan 14, 2024
@jenish
jenish

256 escape rooms

Well themed wizard room. Cool tech and mixture of puzzles. There was an issue with some of the tech and the location only had one GM for 3 games, but it is a new location.

Jan 1, 2024 | Experienced Dec 31, 2023
@famalv3
famalv3

118 escape rooms

We would recommend it to others. We had a good time, when we were there, there were some bugs with some of the tech but they had just recently opened so they were still working out all the bugs. Overall though a good experience and friendly game Master Adrian.

Gameplay
Atmosphere
Customer service
Scary

Not scary

Family friendly

Minimum age

13

Nov 26, 2023 | Experienced Nov 25, 2023

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