I was hoping for a fun wizard-themed room and walked out feeling annoyed more than anything. Not the experience I wanted.
The atmosphere was cool, I'll give them that. Walking in, you definitely feel like you're in some kind of wizard school or training hall. They captured that fantasy vibe pretty well. Old books, candles, magical props, all that stuff. If you're into Harry Potter or fantasy settings, the look of the room works. Probably the best part of the whole experience.
Here's where things fall apart. The puzzles weren't hard, not really. But they were confusing. And that made them way harder than they should have been. There's a difference between a challenging puzzle that makes you think and a puzzle that just leaves you scratching your head going "what are we supposed to do here?" This room leaned way too hard into the second one.
Nothing felt intuitive. We'd try something, think we figured it out, and then nothing. Or we'd be stuck forever on something that probably should have been simple. It's like the logic wasn't quite there. You're just guessing half the time.
Here's the main issue though. At multiple points, we did puzzles that we were pretty sure were correct. Like, we checked, double-checked, triple-checked. And nothing happened. No triggers, no sounds, no lights, nothing. We wasted probably a good 10 minutes just sitting there trying to figure out if we were wrong or if something was broken.
Still not sure if it was a tech issue or a GM issue. Maybe something didn't reset right from the previous group. Maybe the sensors were off. Whatever it was, it killed our momentum completely. By the time we finally got moving again, we had lost so much time that we were rushing. And we ended up getting to the last puzzle right as the clock ran out.
Last puzzle. That close. And we would have made it if not for those 10 minutes of nothing happening.
My partner and I walked out pretty frustrated. Bad to mid is the best way to put it. The atmosphere was cool but that only carries a room so far. When the puzzles are confusing and then the tech (or GM) fails on top of that, it's just not a good time.
I wanted to like it. I really did. Wizards, magic, cool setting. But the execution wasn't there.

Particularly interesting or different
No
Puzzles were unclear to me.
Tech or sensors were off.
Physically active
Not at all