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You will get 1 hour to get in and out. That means 60 minutes to complete this final task, and if you don't... You’ll be pushing up daisies in no time.
128 escape rooms
This is a good room that could use some refinement in places to be great. 4 players is absolutely the best group size with the flow. The set design is cool, but looks nothing like the photo of the room, which is okay but worth being aware of
I enjoyed the set
No
Medium
High tech
4
Not scary
13
No
No
Not at all
Everyone must duck
Yes
Easy
22 escape rooms
This room was a linear lock and key room with very few creative puzzles to keep the momentum up or stakes high. The initial entrance was cool and the multi-room elements fun but felt like it lacked creativity and was from a previous era of escape games.
Prohibitively linear
Very middle of the road
Our GM was unenthusiastic and hint system pulled us out of the experience because of it
Not at all
23 escape rooms
Mostly linear room which meant there was plenty of standing around time for most of the group. We did this room with 6 but the space made it really hard to do really anything. 4 is probably a better size or really just 2. This is a fairly long room (as in, number of steps to get through) but given the linearity and the size constraints of the space, more people didn’t help and we ended up mostly just side chatting. This is also a room where they rely heavily on “everything being dim” to be a primary challenge to completing things which is just annoying. I did like the level of story drive to the flow of the room but that wasn’t enough to overcome the other factors.
Not scary
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