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You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering, hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie to celebrate the dawn of the new Millennium. As the guests raise a toast, a scream fills the air…Your Grandfather is found dead in the library - and it looks like MURDER! Suddenly, you’re bundled into the Drawing Room and the door is locked. Confused, you bang on the door and call for help until it dawns on you... that as the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your Grandfather… and why? You overhear the Police being called, but know that, as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive. The only evidence that proves your innocence is hidden in the Mansion… For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass-on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpected happen to him! What he didn’t anticipate is you’d need to uncover these secrets in only 60 minutes! Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... is it even remotely possible to solve the mystery before the clock strikes 12? Success means freedom, fortune and saving the future of your family… Failure means life behind bars...Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
324 escape rooms
Solid experience with some fun reveals. Some logic puzzle and red herrings were tricky with flow but GM Rebekah did amazing in keeping us on track. My team and I enjoyed ourselves!
112 escape rooms
The rooms initially was quite good but eventually several puzzles had either leaps of logic or purposeful red herrings to throw you off without any explanation that they were unnecessary. Overall just not pleased with the room due to one puzzle that even after explaining it from GM I saw no way that we were supposed to come to the solution.
Several puzzles had some leaps of logic that just required multiple hints to understand.
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