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Welcome to the Gotham City Guardians training program! Gotham City, a metropolis plagued by crime and injustice, is in dire need of heroes. In response to the escalating threats, Batman has initiated a new Gotham City Guardian training program. You have been carefully selected for the program to attempt a new and intense training exercise, designed to teach you how to push your limits, catch criminals and uphold justice alongside the Caped Crusader. To prove you have what it takes, you must compete to complete the rigorous training exercise designed by the Batman. Pass, and you're in. Fail, and your origin story ends here. Are you prepared to answer the call? You've answered the call and there's no time to waste. Step into a custom simulation of the Batcave, filled with bat-tech tailored to your mission needs. The communication systems built into the Batcomputer are designed to deliver guidance along the way, with curated clues from the Batman to guide you through your journey. But be warned ... the rest is up to you. Batman has planted a training device in the heart of Gotham City, filled with a non-harmful chemical compound designed to mimic a legitimate chemical leak without the fatality. The device is fitted with a countdown clock that will release the gas in exactly 60 minutes after your mission start time so you'll have to work quickly. There's no turning back now, Guardian. The Dark Knight chose you for this program-prove him right or miss your shot forever. lt is up to your team to locate and disarm the training device that Batman has planted in the heart of Gotham City. If you can find the device and stop the release of the gas before the countdown timer ends in 60 minutes, you will have successfully completed your mission, cleared your training and saved Gotham City. But if you fail, you will leave and not be invited to return into the program again. This is your one and only chance to get this right. Do you have what it takes to complete your mission and earn your status? Can you locate the chemical device and defuse the situation before time runs out? Will you prove you have the ability to fight for justice, or will Gotham City's criminal forces be out of your league? Prepare for the unexpected, work closely with your team and don't give up - the clock is ticking. Time is of the essence.
18 escape rooms
Holy heatwave, Batman! This experience started off on the wrong foot for me and mom (who benevolently took on the task of carrying me) as the AC was broken. The staff tried to fix it with a fan, but it was just not enough. The first room was also too small for a group of 6, and daddy said the puzzles were so easy in this first room that baby could do them (but he didn’t let me). Shortly after the first section, mommy and I left: Mommy was hungry for AC, the other escapees were hungry for enough to do, and I was hungry for boob.
200 escape rooms
With licensed games you always start out hopeful. The set was above average for Escapology but that’s where it ends. Multiple tech puzzles didn’t work. Over 190 escape rooms played and we’ve never had to ask for so many clues. For one puzzle, the game master sent us an un-requested clue the second we walked into that room because the leap in logic is so bad they didn’t even wait for us to ask for help with it. Designers; if a puzzle is so bad that every single group needs help with it, then the problem is with the design, not the player. I would expect a franchise to at least refine their games before installing them around the country. I really wanted to like this one, but we left pretty disappointed. My poor wife kept apologizing since this was a birthday gift to me. But even a bad experience at an escape room is a pretty good day.
A unique LICENSED theme!!! We had to ask for so many clues it was ridiculous. Things did not flow and there were leaps in logic that we have no idea how we could have gotten that answer.
Set design was decent. Rooms were pretty small so I wouldn’t recommend more than 4 players.
16 escape rooms
Lost a card key in first 10 minutes... No replacements, they said do without... Made last puzzle hard. Also a panel that took well well above the two fingers force they tell you to use. We had to pry it free after clue...
30 escape rooms
Fun room, definitely OK for younger folks as it wasn't scary. Nice special effects especially towards the end. Liked the multiple room approach. Great for Batman fans.
Nice flow room to room to get to the goal
Definitely set the mood with props, sets, sound effects
Welcoming GM
Yes
Not complex, which is fun sometimes
Medium
6
Not scary
14
No
No
Somewhat
Rather tight quarters
No
The mall can be confusing to navigate but the building is well marked
Easy
31 escape rooms
Fun room and a great way to spend an hour in the Batman Universe. The staff was welcoming and set the stage for our story. We enjoyed most of the puzzles and did get that “ah ha!” moment on some of the solutions. We did stumble on one puzzle and our clue was just the solution. Overall a fun outing!
Atmosphere was fantastic!
Front of house staff was cheerful and welcoming, GM was attentive
Yes
Game was fun and puzzles (mostly) were enjoyable. There was one puzzle that was obtuse and it felt like the staff knows that as our “clue” was just the solution.
Love the Batman universe and it was fun to be there for an hour.
Medium
Overall, the puzzles were fun and created the “ah ha!” moments the I love. There was one puzzle that was very obtuse and our clue was the solution.
High tech
There was a mix of both, I would say more slightly more tech than mech.
4
Not scary
12
No
Set was in working order
No
Not at all
May be one section that could pose an issue for folks with mobility issues.
Yes
Easy
277 escape rooms
Decent game. Game masters need to pay more attention to what’s going on as when we asked for a clue they gave us a clue to something we already had figured out.
68 escape rooms
I don’t know what is more disappointing the game or the staff. Save yourselves the annoyance and bad taste and go to another company. Escapology scrapes the bottom of the barrel. And the staff couldn’t be bothered. Absolutely pathetic.
52 escape rooms
Many things in the room did not work properly. Also, our game master gave us clues (two times) for puzzles we had already solved, and then he gave us clues for parts that we were doing correctly but were broken/erroring. So we had a lot of wasted time. Then at the end it just said we completed the mission, when we hadn’t yet. Then the game masters came in and said we were done and didn’t apologize at all for the faulty aspects of the rooms. No compensation was offered either. Cool looking game and theme was great but it didn’t work properly and the people working there didn’t seem to care that it didn’t work properly. They shouldn’t have allowed us to book the experience in the first place knowing the room was faulty. Disappointing.
78 escape rooms
Loved Batman! It wasn't too difficult which is great for new players. They get a great theme without the extreme difficulty. The staff was wonderful. They were so kind and helpful. They were probably the best part of the game.
It made sense and progressed logically.
It really is a great theme. Looked wonderful.
Not scary
117 escape rooms
Definitely a unique, fun theme. There were a couple of things that didn’t happen the way that they should have. The GM had to come into the room twice and it took away from the immersion. My understanding was that Batman only opened a few days before we went, though. You can play with up to six but I would recommend 3-4 max as the rooms are in close quarters. I liked it but didn’t love it.
Not scary
No
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