
Aon
85 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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Unlock the mysteries of the mind with “Memento,” an immersive escape room adventure where you delve into the memories and emotions of others. In a journey where every memory unlocks a piece of the puzzle, you will navigate through emotional landscapes, uncovering stories left unspoken, and secrets kept in the recesses of the mind. Embark on a cerebral exploration with “Memento” – where memories are the key, and emotions pave the way to discovery. Your mind-bending journey starts here.
All ratings (150)
Very Positive

85 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

31 escape rooms
It’s a lovely low stress game. Me and my partner both really enjoyed it for this reason. Storyline was sweet. Really smooth linear puzzles.
Easy
High tech
2
Not scary
8
No
No
Not at all
Yes
Yes

270 escape rooms
After being recommended Cubic from another enthusiast we decided to give these guys a shot and I ended up having a pretty good time for the most part. Memento carries a theme which I've seen a few rooms tackle now with varying results, piecing together the scattered memories of the story's troubled protagonist. From the get-go it was clear how much the experience leaned into the narrative elements, quickly weaving its characters and personalities into each solve, a welcome approach on my end. The real standout space for me would have to be the black and white, cartoon-esque kitchen which had so many fun interactive puzzles and clever story beats, in my opinion the entire room could've followed this style of design and I wouldn't have any complaints. Unfortunately what lets Memento down is the very element which drives it forward, the story. By about the halfway point I was left pretty confused by just what we were following and why. The style of voice over, animation and character relationships shifted seemingly at random, with a couple puzzles feeling super out of place in terms of difficulty and logic. Overall it became increasingly difficult to connect to the emotional nature of the narrative which is a shame because it's clear that's something these guys value. Not a bad room by any stretch but definitely felt a bit disjointed and anti-climactic by the end. I've also heard Cubic's newer room Soul Catcher is a more complete experience, so stay tuned for that. 6.3/10 🔏🧩
Yes
Medium
High tech
2
Not scary
16
No
No
Not at all
No
Tucked away down back end of alley way and then up an escalator. Signage provided but still pretty out the way.
Limited
Located off a busy George St, parking scarce.

250 escape rooms
/ma' mentou/ - [me - men • to] an object kept as a reminder of a person or event. Definitely an experience I won’t soon forget. Having read some reviews prior to booking I was still pretty unsure of what to expect going in to Memento and afterwards I remain pretty unsure. The first maybe half of this room is pretty solid. The puzzles flow and make decent sense and the sketchbook style room in the middle is very cool. It is a lock free room so every puzzle solved activated/opened something automatically in the room. The tech worked well and even though it was a bit goofy in parts we still had a good time. The game did however, begin to unravel a bit in its closing act. A pretty strange final code that lead to a 3 minute or so story finale break. I think this was meant to tie the room together but probably left us more confused than anything. Inconsistencies between the names of the characters and story also probably didn’t help.
Yes
Medium
High tech
Lock free room.
3
Not scary
16
No
No
Not at all
No
A little hidden at the end of an alley in the city.
Limited
Not good.

175 escape rooms
A unique little room with some interesting ideas and puzzles. Each space had a different design, and offered fragments of a story that tugged at the heartstrings. However, I think our team's brains were still in "puzzle-solving" mode and not quite wired to "story comprehension" mode, so we found the narrative somewhat hard to follow. Players into narrative-driven rooms and those who can relate to the story would probably enjoy it more.

25 escape rooms
The more rooms I do at cubic the greater appreciation I have for what they offer. Unlike other escape rooms that pride themselves on the difficulty of their puzzles, or production value... The rooms at cubic are imo about the story and the aim is not to beat the clock but rather to engage your imagination and let the story unfold before you, guided through the rooms like a witness through someones memory. Momento is one of those rooms and it's the first escape room I left feeling attached to the characters. Well done cubic escape
Z
300 escape rooms
Simple, cute little room. Particularly the kitchen room was unique in its simplicity, but had fascinating effectiveness.

100 escape rooms
5/10. The room looked cool and everything made sense but it was very different in a way that I didn’t love. It is however one of only two escape rooms that I’ve ever cried in.
Yes
Medium
High tech
4
Not scary
No
No
Not at all
No
Limited

173 escape rooms
A narrative/story-telling based room with high tech locks. Well designed with quality props, good flow with some clever puzzles. Not much of a challenge for experienced players but we did enjoy the room.
b
68 escape rooms
Two were sent in to investigate And mend a mind before it's too late. To resolve some trauma of a family’s We wandered through vividly built memories. A linear room with a focus on narrative. No locks. Great props. Hi-tech and interactive. We liked when things were black and white. Just don't forget to check your sight.