Mark as done to rate
Almost a decade has passed since the infamous St. Andrews Psychiatric Clinic was abandoned, sitting empty and desolate at the end of a quiet road. Throughout the years, many have reported sightings of supernatural activity in the clinic; a lone figure dressed in white flitting through the halls, red eyes always watching from dark corners, and whispers echoing through the building in the dead of the night. As famed paranormal investigators, dare you investigate the truth behind these sightings?
41 escape rooms
Completed solo with ~15min left. Very cheap room (35RM pp) and I wouldn't recommend it for anyone who wants an actual escape room experience (or anyone with visual/mobility impairment). It's very dilapidated, like they just found some space behind the walls and called it an escape room. Very dusty walls (previous players have written in the dust like graffiti) and some debris, broken lights, which all seem very authentic. I don't think they ever clean this room. Puzzles were bad and unsatisfying and clues were poor. When requesting clues they have to actually come into the room because there is no intercom. Some safety concerns. Some doors stuck. When I went the entry door was actually broken and they had to chop it off to let me in. Was overall a comedic and eye opening experience but not for good reasons. Staff seemed nice though (and apologetic for the broken entry door).
Puzzles were kind of clunky/inconsistent or unfun and punishing (long and restart if you make a mistake).
The vibes were spooky but mainly because it was truly a dilapidated, hole-in-the-wall kind of space, very dirty. The dust everywhere was authentic and previous players wrote in them like graffiti. There was very real debris. The broken lamps seem authentic
At the start I was given a discount as I was going solo (they had per person rates and they interpreted solo as less fun). GM was very apologetic for delayed start of the room due to technical issues.
No
No story
Easy
Easy concepts but puzzles had poor execution. One puzzle concept was a bit weird. Clues were poor.
3
Small space. Not much to do. 3 just for company.
Spooky
8
Would need an adult to help with one part.
Yes
The entry door handle was stuck, they had to chop it off for me to enter. Some of the doors inside were stuck/clunky.
No
Somewhat
Not for visual impairment (one puzzle was very arduous and visually frustrating even for me), mobility impairment, claustrophobia
Yes
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