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sunnydisposish
2 escape rooms
The look of the room was pretty good, but some of the props were broken, special effects were unimpressive, design was sloppy, some props were very dirty and gross to touch. Important labels were worn mostly away and hard to read. Tech kinda worked but not smoothly. GM was waiting for one of the big puzzles to be solved and tech to fail so she could come help. The GM was constantly giving us clues over the baby monitor without being asked. Not sure if that plus missing things because of the production quality issues made us start to give up, or if it was just poorly designed, but it often really wasn't clear which puzzle we had enough pieces to be working on at a given time. There were also a bunch of things that looked like they had information on them that was irrelevant to the puzzles and distracting. At the end she said we got farther than most groups and that the room was 9/10 difficulty and hardly anyone escapes, and I was sooo frustrated because it wasn't that the puzzles were difficult, it was just poorly designed and poorly maintained.
Gameplay
A bunch of things were kinda broken, important labels were hard to read or worn off, tech kinda worked but not smoothly
Atmosphere
The look of the room was pretty good, but some of the props were broken, special effects were unimpressive, design was sloppy, some props were very dirty and gross to touch.
Customer service
The GM was constantly giving us clues over the baby monitor without being asked. Not sure if that plus missing things because of the production quality issues made us start to feel like we needed help or if it was just poorly designed, but it often really wasn't clear which puzzle we had enough pieces to be working on at a given time. There were also a bunch of things that looked like they had information on them that was irrelevant to the puzzles and distracting. At the end she said we got farther than most groups and that the room was 9/10 difficulty and hardly anyone escapes, and I was sooo frustrated because it wasn't that the puzzles were difficult, it was just poorly designed and worn out.
Particularly interesting or different
No
Story
More like setting than plot
Difficulty
Easy
Hard to answer difficulty, because again, we didn't escape, but the actual puzzles were easy, and the "hard" part was getting things to work, doing the puzzles in the right order, doing anything before the GM told us what to do next.
Game tech
Mechanical
Ideal number of players
4
Scary
Not scary
Minimum age
4
Was anything broken?
Yes
Live actors
No
Easy to find location
Yes
Parking
Easy







