K
KRABBIT
11 escape rooms
Great room! We played with no jump scares and the environment alone was creepy enough. One note - There is NO lobby area before starting the room. This was something I was not used to, especially for such a long room (and a bit out of the city). I would definitely go to the bathroom beforehand! The room itself was great, the atmosphere was incredible, the puzzles were incredibly thematic and it was fun seeing statistics at the end. The GM did a great job and had a lot of fun with it. We played at 2 and never felt like it was a disadvantage.
Gameplay
Yes, it flowed well! Lots of novel puzzles and story telling.
Atmosphere
Incredibly immersive set design, lighting, props etc.
Customer service
GM was great!
Particularly interesting or different
Yes
Story
Plot was definitely memorable with an exciting and satisfying end to the escape room.
Difficulty
Hard
Game tech
High tech
Lots of cool technology was used in the room.
Ideal number of players
2
We played at 2 and didn't feel like we needed another player at any point.
Scary
Spooky
Definitely creepy atmosphere and theme and we did not play with jump scares.
Minimum age
16
Youngest in group
21+
Was anything broken?
No
Live actors
Yes
The live actors did a great job, especially since we were so freaked out and cowering in the corner half the time lol.
Physically active
Very
It was fairly active. We were running around since there was a timed puzzle and also had to climb over boxes and other elements in the scenery.
Accessibility
There were a few tasks that would have been difficult if someone had mobility issues.
Easy to find location
No
The location itself was easy, but the door was unmarked. Instead, we walked and saw the Cyberpunk door and the GM told us to go next door. There are claw marks on the door but it isn't the easiest to notice from the street.
Safety
Yes







