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A priceless artifact is hidden at the vault of the nearby factory by a crime boss. Can you get it out, without getting caught? If you get caught you will be dead.
86 escape rooms
Great room! in darkness the whole time, but we were given flashlights. a good flow and some interesting puzzle, cool props--and some humorous moments! recommend!
69 escape rooms
We did this room shortly after it was opened and WOW. What a great and atmospheric experience. It's such a simple room that has some amazing use of building features and props. We didn't wind up escaping due to not understanding how one prop worked, but we loved the room anyway and would absolutely go back and try again.
No
33 escape rooms
Had a great time in the Vault. Many layers, rooms, and puzzles. More than just locks and keys. Cool use of technology. Shelby, our game master was great. Really got into her character. She was friendly and kind. Can’t wait to try another room here.
108 escape rooms
Fun room and well themed. Did it as just two people. GM is over a radio as you are sneaking around. Surprise ending was a nice touch.
Yes
Medium
Yes
Lift up picture frame wasn't working, several minute delay until after the GM came in and it randomly started working shortly after.
Yes
Easy
81 escape rooms
This game was my first at Lock and Clue and was one of the games that got me into becoming an escape room enthusiast. It was really fun and the puzzles felt innovative. I’d recommend!
32 escape rooms
If you like feeling like you very well may be actually breaking into a bank office, puzzles that use the environment well, and big vaults, this game will treat you well.
Gameplay is more about exploration and environmentally finding things hidden in plain sight more than aha moments but it had a really good pacing.
Loved reusing an old banking unit as an environment. Loved seeing the huge vaults, and the level of set decoration in the office area was really immersive! Had me going “are we actually breaking into a business right now?”
Jason at Lock & Clue has such a passion for both the theatrical and technical sides of game running, it becomes immediately clear upon interacting with him.
5
I’d say enough to divide and conquer but not so many as to feel like anyone didn’t do anything g.
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“We were anticipating seeing vaults during the game but were amazed by the authenticity and the sizes“