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Renowned archaeologist Professor Fox, once dismissed for unconventional theories, predicted Earth’s core destabilization. Join a mission to unearth ancient secrets, blending science with spirituality to stabilize the unraveling core! Can you unlock the chamber’s mysteries, or will catastrophe consume the world?
11 escape rooms
High tech room with plenty of puzzle variety.It took us 45 minutes to complete with 4 people.
No
139 escape rooms
As a massive Indiana Jones fan, I was excited at the prospect of Fox in a Box directing their stunning environment designers towards crumbling temples, ancient artefacts and wondrous myths. It wasn’t quite what I expected, but I wasn’t disappointed by any means. In place of Aztec ruins and buildings of yesteryear, a sci-fi crossover builds within ‘The Chamber of Lost Legends’. While the title itself didn’t seem to be explained — or at least, not from my time within the experience — there were archaeological elements injected into the game that shone best as props. The story spoke of exciting Spielberg-esque grand stakes and a riveting rising action-into-climax, but felt smaller in actuality. The puzzles flowed relatively well, with some unclear signposting as to where some answers are inputted, or how specific props interact together. Others didn’t reflect the stakes and narrative of the game and seemed to be inserted into the sequence as thematic puzzles but fell short of diegesis. With all that being said, many were very enjoyable and employed technology very intuitively without behooving the experience. Fox in a Box stand as one of the most impressive franchises I have had the pleasure to experience so far. I look forward to their next games — I just hope they aren’t too far away!
Flow was quite good! Some puzzles were slightly unclear as to how to approach them, or how they connected to other props, but mostly worked.
Fox in a Box always delivers great aesthetics. This isn’t their most impressive set, but it was still a good set of rooms.
GMs were fine, our main GM was attentive and responsive when props malfunctioned.
No
Plot was interesting, but the puzzles didn’t logically make sense within the flow and scope/stakes of the narrative.
Medium
Some puzzles were tangentially linked rather than directly.
High tech
4
Not scary
15
Yes
Some dials were worn and unclear as to where they were positioned, another prop triggered early. The GM was responsive almost immediately both times and we felt very supported.
No
Not at all
Yes
Limited
Parking at Uptown parking on the weekend is $10!
66 escape rooms
Solid concept but a few kinks need to be worked out with a few flaws along the way. Excellent variation of puzzles not just a bunch of locks to find the keys for. If the kinks are fixed then it will be quite a good room (not sure if this is an ongoing thing or just during our experience). Fox in a box definitely has better rooms
A bit disjointed at times.
Nice props and environment
128 escape rooms
This room was cool, definitely a different kind of theme than what we’ve encountered previously. Room had good flow and was easy to complete with two people. Lots of different kinds of puzzles, mainly high tech but a few mechanical
No
Medium
High tech
2
Not scary
14
No
No
Not at all
Yes
Easy
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