177 escape rooms
If things had been reset correctly, I'd give this a "like" because I had fun... But this is a better haunted house than an escape room - and if you think of it that way, you might love it! Sadly, there were 3 full puzzles of the game not reset correctly and one item actually broken. These included an unlocked door which opened into another one of their escape rooms (can I now add that one on Morty too?! 😉) and a lock which just wasn't anywhere to be found: we spent 10 minutes struggling with a 5-letter code because the puzzle was broken, but then when we needed the GM to give us the missing information, we discovered the lock wasn't anywhere to be found - we didn't even need the code in the end! (The broken puzzle required us to read stickers on a grid, but some stickers had fallen off - the GM told us after they will fix this). While I hate to leave a bad review for a game, the overall experience definitely detracted from the fun. This was much scarier and, despite the issues, more fun (definitely more puzzle-y) than Basement, which had no good puzzles. The puzzles in Clown Town were fine, nothing special, but no effort was expended on creating a plotline (who are we and why are we there... doing THAT? Why don't we just leave out of the door we came in?), and the "meta-rules" ("do this and the clown won't hurt you") is goofy fun but nonsensical. This is fine for a laugh but this does make it seem more like a 4th grade birthday party and less like an escape room. Intense Escape is best in DIE-ner where it's a good escape first with a goofy nonsensical add-on. For horror-clown puzzley fun, Horror Circus up the street at Game Over is a much better escape room... But also a lot less scary and a lot less "haunted house". I just may not be the audience...
If you go into this knowing there is no plot and not minding the arbitrary meta-rules, and if you like jump scares as the main feature, you'll have fun. It's not a brilliant escape room, but it's a fun haunted house. With some tweaks and fixes, and a correct reset, it could be a decent escape room too.
The best aspect of this is the environment. Multiple rooms in a nice layout. Not all the decor looks professionally done, which makes it feel even more like a seedy carnival.
Given all of the broken things, the GM could've done better to make things right in the moment. Multiple times the game was interrupted by "Sorry that shouldn't happen," "sorry those boards are dangerous, please set them right," or "don't go there, that door should be locked." I don't know if this was the GM's fault for not resetting or another employee's (he was young and can't blame him - he was a great clown scare actor!), but it didn't make for an immersive experience... EDIT: The owner has since provided us with free tickets to make up for the game not being reset. I upped the customer service to a heart - they treat their customers right.
Yes
It's definitely different!
Worst part of the room (except for the broken items). No effort was made to explain why we're entering this place knowing what's there. This would've been very easy to add to the video so we could even try to make sense of this. I have no idea why we couldnt have simply walked out the way came from or as to why we there in the first place. Did we have a mission? Were we fbi agents? Old friends? Ex colleagues? No clue. The "safe room" concept and the "trick" for scaring the clown away made no sense at all (even if it was fun...).
Medium
The puzzles were easy. The only difficulty was doing so in a way to avoid the jump scares.
Mechanical
Almost exclusively locks
4
We had 5 which was OK but we were tripping over each other. The more people you have the more chances you have to "trick" the antagonist...
Scary
Lots of jump scares. This is the highlight of this game.
14
Almost certainly too intense for kids, but they have a version without the jump scares, which would be fine.
Yes
At a minimum 4 things were either broken or not reset (and one additional item may or may not have been reset). I hope they can fix this going forward.
Yes
Very
Quite physical. You have to walk over boards which are not flush against the floor. Running "back" through rooms is expected, maybe required. At least a few people have to crawl, climb and "dive" into something :)
Not accessible.
Yes
Easy
Mar 9, 2025