Mark as done to rate
In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine. As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the churchβs hidden crypt, determined to haunt the church forevermore. Your Great Grandfather was one of those innocent children. You began to think back on the mysterious deaths of family members and close friends ever since that fateful night. Trawling the many ancestry websites to gather your evidence leads to a terrifying conclusion. Every year on Halloween someone related to a member of the congregation dies an unnatural death. As you study the pattern of these accidents and the people involved you discover that you are next - and time is running out... In your panic, you contact the American Paranormal Society and they have told you that the only way to end the curse is to find the body of the evil minister and drive a sacred dagger through the remnants of his heart. This will lift the curse, and the souls of the victims will finally be able to rest in peace. Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned Church and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes Midnight? Or will you fulfill the curse and your name be the next on a headstone in your familyβs graveyard plot? Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then you will be saved and will destroy the curse forever. Be brave... Stay calm... Work together... But remember... Time is of the essence...
All ratings (12)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Mostly positive
13 escape rooms
Game master was really nice and funny guy. Gameplay was terrible. Absolutely nothing made sense. Puzzles didnβt go together and mechanical issues. Was not happy about this room
Gameplay was terrible. Absolutely nothing made sense. Puzzles didnβt go together and mechanical issues.
He was amazing and fun!
Not at all
35 escape rooms
I do work at this escape room but I hope to remain as unbiased as possible in my review. While I do consider this room to be one of, if not the hardest I've played, it still is so much fun. The immersion (bear in mind that I had no part in making these, I just run them as a passionate game master and escape room enthusiast) is some of Escapology's best and the set of puzzles is tricky but lots of fun and satisfying to figure out. The game puts the greatest of players to the test, dropping subtle hints from start to finish and making sure nothing is meaningless. Out of 20 escape rooms I've played at the time of writing, this one ranks 5th for me - bias aside.
Call me biased especially on this one, but I do genuinely think my coworkers and I do a good job at making the experience fun from start to finish.
Yes
Expert
Mechanical
Although the puzzles themselves are mostly lock and key, the game does feature some pretty cool lighting, screens, and RFID technology throughout.
4
This is my magic number for all escape rooms. 2-3 is doable and 5+ pushes too many, but 4 is in my opinion your best bet.
Spooky
There are a few lighting effects and sudden noises that may surprise players, but the room itself is not meant to scare and thus remains in this spooky category.
14
I usually say 12, the only reason I say 14 here is some of the aforementioned noises and lights may surprise and creep out some younger players.
Yes
I will admit, some RFID readers are finnicky at times, but us game masters can typically cover it up well enough that players will not notice.
No
Somewhat
I wouldn't put any room in the "not at all" category, but this room doesn't require anything specific or extra.
One puzzle involves interpreting colors and the room is generally dark, but otherwise everyone should be able to play this from start to finish without issues.
Yes
This Escapology location sits inside of the Rollhouse Entertainment Center.
Easy
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