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Your team must travel through time to save the present day from an impending disaster... An ancient artefact is missing, and you'll need to negotiate with Charles Dickens, Queen Elizabeth I and King Arthur (to name just a few!) in order to find it! At key moments in history, your team must vote on what to do in order to get closer to your goal. But beware - every action has it's consequences, and you don't want to change history TOO much...