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You are below the ground deep inside the old coal mine! Your mission in here is to locate and defuse the bomb in time to escape safe, will you do it?
All ratings (60)
Mixed
Gameplay
Very negative
Atmosphere
Mostly negative
Customer service
Very positive
444 escape rooms
Below Ground: A criminal organization is plotting to blow up a mine to cover up a heist. We had to sneak in and find a way to stop them. Valley of the Kings: Buried deep in an ancient Egyptian tomb, a secret artifact and an ancient curse awaited our discovery. Pros: The doors to the rooms were the BEST we have ever seen. Seriously super cool. We loved them. Kudos to the designer. The storylines were creative and the set designs clearly aligned with the theme. We especially liked the set in Valley of the Kings. We found ourselves stuck in the first room for a long time due to our lack of perception. In due time, we put two and two together to solve the first major puzzle. We quickly worked our way through the proceeding rooms and eventually solved the final mystery. The puzzles flowed smoothly and we succeeded with no hints. We were less skilled in our gameplay in Below Ground, however. See comments below. Cons: A few glitches with the tech in both games slowed us down a bit, but we recovered quickly thanks to the attentiveness of our gamemaster. We struggled quite a bit in Below Ground mostly as a result of number overload. Most of the puzzles involved numbers and we had trouble identifying puzzles with associated locks. We needed more hints than usual as a result. Thank you to our gamemaster for keeping us on track. We loved playing at Puzzle Room Reno and look forward to playing the rest of their games in the future!
22 escape rooms
The game host would not assisted us through the puzzle just kept repeating the same thing. Sometimes she never even answered us. We ended up just walking out with 30 mins left. Worst escape room experience I have ever had.
11 escape rooms
Was pretty good for design puzzles were fun
Good through but nothing much stand out
It's felt like a mine
Good dm's helpful where they needed to be
No
Everything worked
97 escape rooms
Typical Puzzle Room experience, worn down pieces, disengaged game master, and non-themed locks. There is a Q&A puzzle that was fun but one of the questions used an answer with a wrong date. One puzzle is broken to the point that they have a note to call the GM when it doesn't trigger. Our kids enjoyed it because there were some fun props to play with.
No
Easy
Mechanical
4
Not scary
8
Yes
No
Not at all
There is a color puzzle and rocks in one room.
Yes
Medium
22 escape rooms
Not a very fun or exciting theme, and the puzzles were not terribly connected to the room theme or story. It was a just a mine shaft where we opened some locks. Very difficult room because of some multi-part puzzles but not really worth it for me. I've heard they revamped the room but I'm not too eager to go back to it.
Mechanical
Not scary
109 escape rooms
Pretty bogstandard room. Probably wouldn't be too bad for most, but we wasted ten minutes and multiple hints trying to open a puzzle only for the game master to chime in and say that puzzle is actually broken and give us a work around. Really frustrating.
194 escape rooms
Very inmemorable. Fairly standard set design, standard puzzles. Nothing special in a good way or a bad way, just, there.
No
Medium
4
Not scary
10
No
No
Not at all
Yes
Limited
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