S
Smoorepacse
7 escape rooms
A fantastic 90s throwback featuring highly creative uses for 'retro' props. The sound design was a highlightβthe screech of a dial-up modem brought back a hilarious sense of tech-anxiety! We did have a minor immersion-break when a teammate accidentally removed a mounted item from the wall despite the rules. While it was our mistake and required a quick GM intervention, it might be worth 'gating' those elements behind a lock or a cabinet to prevent early or accidental interaction. The multi-linear structure is perfect for larger groups, as it introduces a fun sense of frantic energy, though it does mean some players might miss out on certain puzzle 'Aha!' moments while working elsewhere. Overall, a clever, nostalgic trip down memory lane
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
The story was okay but we were all here for the nostalgic feels, anyway.
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
5
The room certainly required more eyes to break down what puzzles required solving. It can be done with 4 comfortably but I think 5-6 gives everyone something to do. More players could be fun but it would be chaotic.
Scary
Not scary
Minimum age
8
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Accessibility
Stairs to access the venue but the room itself is accessible
Easy to find location
Yes
Parking
Easy
Safety
Yes

