
Ronocnroll
112 escape rooms
I think I’m in the minority of players who think this follow-up is a little more fun than the original. The setting is just as good as the first, the layered building-style of these rooms always amazes me. Puzzles to me made a little more sense but that can be argued for any escape room. My biggest downside, and one I had with the first room too, is how small some of the details hidden in the rooms are. Our game master is always delighted to give us hints but I would’ve liked more things to be noticeable, or lit, or even give us a flashlight at some point. A dark room is fine if the puzzles involved don’t require sight, but if there’s information I need to see and it’s obstructed just because I don’t have a light, I feel a little cheated. That didn’t ruin the experience though, a lot of puzzles stood out for good.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Hard
Game tech
High tech
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Easy to find location
Yes
Parking
Easy
Safety
Yes










