j
jphil16
22 escape rooms
It’s hard to say anything negative about enchambered because of their consistency in producing incredible experiences. This game was incredibly well designed in terms of the atmosphere in the set, but there’s a difference between non-linear and just in a completely different category and I think that’s where this one falls. The game is meant for four people at minimum, but I got permission to do it with just my one other friend and myself and while we did escape, and while it was very challenging, it was not necessarily fun at all in my opinion. And here’s why… The puzzles and the tech are incredible themselves, but the lack of logic flow is two extreme to make this a fun and cooperative experience. What it turned into is so many different unrelated pieces that it turned into a divide and conquer where my friend and I quite literally didn’t interact with each other the entire time and instead we’re both working on very significantly different and unconnected puzzles. But not because of strategy or intention, but rather that’s just what had to happen. There was no connection where even I did some puzzles and then he did some puzzles and then we met together to make connections with each other… It was just simply two people in one room doing a bunch of scattered puzzles at the end of the experience him and I were talking, and we both sort of realized that neither of us could even explain what puzzles the other did because there was no need for us to be involved and it wouldn’t have been helpful anyway to do it that way. So if you don’t mind being completely isolated in your workflow, then this room is really brilliant. The variety and the unique quality to each of these puzzles is truly impressive, but even with four people you’re still gonna be doing a division of tasks because there’s really no teamwork or communication required at all for this. Also, I don’t appreciate going to an escape room and having my game master stoned out of their mind to the point where their eyes are practically closed. It completely destroys any professionalism of that company and directly as sex your game experience. Whether something doesn’t trigger immediately or whether your clues are irrelevant or you get no response from the hint system or any of the other related actions by a game master… Yeah, you could argue that it’s because of their experience or the technology or maybe they’re having the off day… But when they are high and you can tell immediately and it radiates off of them in the beginning of their game introduction that automatically becomes the reasoning behind any poor experience. But if you are somebody who appreciates the intricacies of a very complex and high-tech room, this is definitely one of them. There’s no denying how incredible the set is and how unique the variety of puzzles are. I would say it comes down to if that type of gameplay where you’re just utilizing bodies instead of teammates is something that you like doing or not in the furthest thing from a linear game.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Expert
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
8
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy








