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Those silly townsfolk rumors of witchcraft couldn't possibly be true, right? This simple cottage in the woods at the edge of town isn't home to bubbling cauldrons, mischievous goblins, and the many tools of the spectral arts... is it? Book your game today and make a choice that could define your future as you break the curse of Witch's Hollow!
74 escape rooms
We have done dozens of escape rooms. This one was a surprisingly fresh experience for us. Thoughtful puzzles with “ohhhhh!” And “aha!” moments and excellent theming and technical effects. Really fantastic, engaging game master (thank you MJ!)
Yes
Medium
High tech
4
Not scary
8
No
Yes
Somewhat
Yes
Medium
539 escape rooms
Our visit to Witch’s Hollow was very last minute, but it was a worthy addition. Stained Hourglass is quickly becoming one of the best companies in mass, with both games excelling at tactile, epiphany-driven solves. Like The Boring Office before it, the puzzles in Witch’s Hollow are baked so deeply into the set and story, a perfect blend of puzzle solving and narrative-driven gameplay. While the world of the former was a little more unique, that isn’t to say this room was less spirited. The game is largely nonlinear and perfect for larger groups of inexperienced players (or small groups of more experienced players). My favorite interactions felt like being in a classic adventure game, with the set reacting in interesting and exciting ways. My only critiques are pretty minor. I would have loved some more small interactions to build up to some of the cooler interactions, just a little more linearity to create smaller progression as well. Another, which is also pretty minor, would be to funnel the solves into a some kind of meta puzzle, at least, something slightly more complicated than the finale (not that the final interaction wasn’t good, it could just be gated with a little more complexity). This critiques are analyzing the game from a more detailed perspective, and do not mar an otherwise shining example of immersive game design. I am dying to see what this company puts out next!
The gameplay is consistently tactile and aha based. It really feels satisfying to form solutions and connect them into inputs.
It’s a little wide open, but all the props and decor feel really whimsical and fun to work with.
Our gamemaster was awesome (again)!
Yes
Interesting interactions, great reveals, and satisfying revelation based gameplay
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