G
GemmaAndAvery
35 escape rooms
Could be a good room with some design tweaks to clean up a few puzzles, and GMs who pay a little more attention to what’s actually being worked on.
Gameplay
Flow was baaad, very linear puzzles, puzzles require you to dig sequences out of large data sets, with no hint from the room, and *bad* hints from the GM (telling us what we already figured out, not helping with the puzzle in sequence were actually stuck in, etc)
Atmosphere
Decent set design, props need repair (for raw 3d printed, parts, this shouldn’t be difficult)










