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You have been held hostage by the captain who thinks you have stolen his gold. Can you secretly find the hidden gold and the actual thief before the captain returns?
9 escape rooms
Made it out with 9 seconds remaining - woo-hoo! Our game master, Captain Jack, aided us through the Pirate Ship room. We appreciated his energy and pirate persona adopted to introduce us to the room and get us excited!! We had 10 in our group, ages ranging from toddler to 50's - this room felt appropriate for all. It was dim, so use of phone lights may be needed. The multi-room aspect to escape was really cool. The aesthetic of each room and the puzzles all made sense and kept to the pirate theme, but team work is definitely required to solve them. We had about a handful of clues to ask for help with. One of the puzzles we had solved before it was caught by the gamemaster, so we spent a few minutes scratching our heads since we knew we solved it. My main feedback for the room would be for the escape room team to review the object that announces that we won the game at the end. There is a sticker on the item that said not to open it, so without the game master telling us to open it, we would have never known to do so. It is very possible a child in our group opened it early on that could've affect the mechanism to pop it open, but I still think this further goes to show there is room for this to be reviewed. Overall, we had an amazing time and we look forward to coming back and trying another room soon!
Yes
Medium
10
Not scary
But rooms are dim
5
Yes
No
Somewhat
Yes
Easy
56 escape rooms
My husband and I enjoyed this room. It's immersive.
You really feel like you're inside a ship
Yes
Medium
High tech
2
Not scary
7
No
No
Somewhat
Yes
Easy
32 escape rooms
We went for Valentines Day and it was a perfect rooms for 2!
189 escape rooms
Over all good but GMs need to ensure the next tops are set up right so it doesn’t take 10 correct try’s to get something to work. Also we asked about something in the room and were specifically told that is a red herring designed to throw you off.
Game play itself was good However a couple of props were difficult because GMs didn’t take their time resetting.
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