Mark as done to rate
Can you gain entry to the conductor's cabin, stop the train and free the passengers before time runs out because you have booked the trip for a lifetime?
490 escape rooms
Pretty much par for the course for older Breakout rooms: not a lot of story, but a decent set, some nice effects, a mixed bag of puzzles (at least one of which must include annoying arithmetic), a good variety of puzzle types, not too difficult but not super easy, a friendly and helpful gamemaster, and at least one cool moment (really just one in this game, but it is cool). Recommended but go in with modest expectations.
No
Medium
Mechanical
2
We played with 4 which I would say is the absolute maximum for the physical space. The game is mostly linear so I think 2 would be best.
Not scary
13
No
No
Not at all
I donβt know if the facility is accessible. This specific room seems like it would be accessible but someone has to be able to do some things at floor level.
Yes
Easy
6 escape rooms
Did this room after enjoying another one at Breakout earlier that week. I would recommend a group of at least 3 for this room. We did it as a team of two and boy were our brain cells not enough. Stan was a great guiding hand though and I just have a love for trains so I really enjoyed the setting. This one was fairly difficult, but I thought the puzzles flowed well.
13 escape rooms
The GM was the only reason we escaped! Was a difficult room.
No
Hard
Lots of math in this room.
High tech
4
Not scary
12
No
No
Somewhat
Yes
Easy
236 escape rooms
Slightly disappointed by this room since all of the GMs that we talked to in this company recommended it as the best. We did this as a team of 2 and it was a little tough to follow the puzzle flow. There were a couple of sections of Easter egg hunting (looking for components) that probably werenβt necessary. I do give major props though for a code system they had. Very clever and I still think of other uses to this day! It was decent, though would recommend a team of 3-4 tackle this one
108 escape rooms
We played this game after many recs from the GMs that day (from our first room with them). It wasnβt all it was cracked up to be and certainly didnβt hold up to the standard of the first room we did and loved. I recommend 3-4 players (we were a team of 2). Towards the end there was a very interesting element/puzzle scheme that was the star of the show. That kind of made it worth it but looking forward to other rooms with this company because I do like the company!
Hard
Mechanical
4
Not scary
No
No
Not at all
Yes
Easy
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