V
VeganGameGuy
492 escape rooms
Some fun ideas, but too many problems to be enjoyable: spotty hints with outright incomprehensible grammar, GM appearances in the room, audio cues that weren't triggered, janky used-to-be-a-puzzle's, and a puzzle we skipped because they left a dial on the correct answer - meaning we didn't need to access the dial at all... For a much better iteration of a similar song, try Two Can Keep a Secret at Think Escape.
Gameplay
Atmosphere
Customer service
Staff here are very cool teenagers who are trying to make this place work. But the business is really chaotic and mismanaged, and it feels like the staff are left to sink or swim (sometimes swim, sometimes sink). It was utter chaos in the lobby throughout the 4 games we played, hints were spotty (and ungrammatical), and sometimes staff would appear in the rooms themselves to explain something that wasn't clear on the screens. Also photos not allowed in the games (womp).
Was anything broken?
Yes
Unfortunately, a lot. It broke the flow of this game - and most of the others, too.






