
Tysoodo
89 escape rooms
The flow of this room just gave my wife and I a very hard time. I am not sure if it was just a misalignment with our play style or what, but we were consistently struggling with this room. My overall impression is that it was super linear, but gave very little indication of what you should be working on. It was also very hard to spot when things were changing because the set is filled with flashing lights. When we mentioned some specific items that we simply didn't notice changing, the response from our GM was, "Yeah, pretty much everyone misses that." To me, that is a notice that you should change something. While the set design was very nice, it was hard to stay engaged in the room when we constantly felt lost.
Gameplay
Atmosphere
Customer service
Ideal number of players
3

