
SlyRy
153 escape rooms
The space is compact, yet it’s packed with a solid number of puzzles that keep you engaged the entire time. Nothing felt wasted, every element had a purpose, and the flow kept us moving. The atmosphere is where this room really stands out. The monastery setting is detailed and immersive, and it does a great job pulling you into the story of lifting the century-old curse. It feels cohesive from start to finish, not just a collection of puzzles. That said, there were a couple of hiccups near the end. One of the final puzzles was a bit finicky to trigger. We knew exactly what needed to be done, but getting it to actually activate took longer than it should have, which broke the momentum a bit. On top of that, the finale didn’t trigger for us at all, so we weren’t even sure we had completed the room until the game master came in to confirm. Those issues aside, the overall experience is still strong. It’s a well-designed room with good puzzle variety and a satisfying level of challenge. We completed it with two people and just one hint, which felt like a great balance. 3 people would be good. 4 or more may feel a bit crowded. The ending could use a bit of rework to match the quality of the rest of the experience, but it’s absolutely still worth playing. Don’t let that discourage you, this is a good room and a solid pick if you’re in Denver.
Gameplay
Atmosphere
Customer service
Story
Difficulty
Medium
Ideal number of players
3
Scary
Not scary
Was anything broken?
One finiky puzzle near the end
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes










