A solid game with a fun spin on the wizard theme. A game Iβd gladly recommend to newer escape room players, with puzzles that felt achievable and not overly complex, while still being a good time for more experienced players.
Most of the puzzles fit the environment nicely and werenβt super complicated. A couple of fun puzzles that really require teamwork. There was one game mechanic that was used quite a bit, so those particular puzzles started to feel a bit repetitive.
The props and environments were in great shape and fit together nicely to bring the story to life. A few spots in the room felt a little plain in terms of decor, but as a result, there arenβt any red herrings and you end up using almost everything you see in the game.
The team members downstairs were great getting us checked in, bringing us to the game, talking to us after the game! We didnβt get to meet our GM who was giving us clues, and at one point we received a clue for something we already figured out.
Particularly interesting or different
No
The intro video did a nice job of setting up our scenario quickly and the puzzles reinforced that narrative, all building to a final puzzle we were anticipating to achieve the storyβs goal.
A good game for those newer to escape rooms, but still enough to enjoy for more seasoned players.
There are enough moments for younger participants to jump in that donβt require complex puzzle solving.
Physically active
Not at all
Accessibility
Game is on the buildingβs second floor, which is accessible by elevator. One raised platform in the game that contains puzzle elements - the rest of the game is flat.
Entire team must duck under something, but staff might be able to let someone bypass it through an exit door we never used.
Only one puzzle requires color differentiation.
Clues can be given with text on screen or via audio on the speakers.
Exit doors to the game were clearly marked and unlocked at all times.