
Mighty689
53 escape rooms
The idea is there, but our experience was a mixed bag. You feel a bit like you've stepped into the Wizarding World of Harry Potter and having wands is an awesome mechanic. We did this with two, but there are a few moments where having 3-4 people would make things easier. We missed a couple things because we didn't have more eyes or hands to notice/do things. So we definitely lost some time on those. The unfortunate part is we definitely had multiple bugs during our game. And because it's not just one, it really started to ruin our experience. It was also frustrating because we had a Game Host, a separate Game Master, AND another person who came to get us when we finished. This implies they have A LOT of staff and could run things smoothly because we've done so many rooms where there's one person running multiple games AND still providing timely responses. In this case here, when we pushed the HINT button (due to the bugs/broken puzzles), sometimes we waited over a minute for a response. That also ruined the flow because we're not even sure our GM is watching or caring about our experience. Sometimes the hint response we got from the GM wasn't even helpful. Or the text was cut off on the screen. Or the GM clearly ISN'T watching us because we do exactly what was said, and nothing's happening, because the puzzle is buggy and not triggering correctly. Instead of recognizing that and helping us out with their manual override (they have this, for sure, because we ultimately recognized them doing this a couple times), we were left stumbling around for more minutes trying to solve an unsolvable-because-it's-buggy puzzle. We had the correct answer for one with no response, and the GM allowed us to pursue very incorrect alternate solutions before giving a hint that didn't even make sense. All this was very frustrating, especially for the room that most of the employees there seemed to recommend the most out of all their games. The second to last puzzle needs some fine-tuning. It was difficult with only two people when the timer comes on. We really appreciated one of the really cool mechanics at the desk (just to end on a positive note) The business is clearly trying to be more than just an escape room place. They are awaiting their liquor license still, but they have nice lounging areas, a few arcade games, an arcade shooting range, and their interior is very nice and modern and bright. Last note: You can book a public or private experience. Mixed bag. Public is cheaper but you might have to play with random people. Private is the standard at most escape room places, but they'll charge you a moderate amount more for it here. It's nice to have the option, but escape room enthusiasts typically want private. But based on their business here and location in WeHo, their target seems to be more casual players, and drinking customers at that.
Gameplay
Atmosphere
Solid, but not as spectacular/immersive/detailed as others we've seen
Customer service
Mixed bag. Great welcoming staff, but our GM didn't meet the escape room standards in-game
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
3
Scary
Not scary
Minimum age
13
Was anything broken?
Yes
Broken/buggy puzzles that really soured our experience. Not just one instance. GM didn't seem to be watching us correctly solve things so we wasted a lot of time
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Limited
Terrible parking situation. Street parking in front but even at 11 PM it was all filled. Ended up parking in a neighborhood a couple blocks away











