
fdizzle12
131 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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You've received a mysterious tip informing you that the Brotherhood will be hosting initiation for its new members tonight... but only for those worthy of the honor.
All (1282)
Overwhelmingly positive

131 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

393 escape rooms
A non-linear room that can accommodate larger groups, so that was really nice. The decoration is good, but not fully immersive. For an older room, this is what we expected, and it was totally fine. For the most part, the puzzles were really fun, although there were times when you would solve a puzzle and then need to try it in several places.

124 escape rooms
This room’s sprawling physical footprint and G-rated theme makes it great for families or groups of novice players. Lots of cool surprises are scattered throughout! We played as a group of 3 serious enthusiasts, which was perfect. There was a major tech fail that was a hindrance to gameplay in both this room (in the 2nd room) and Pins + Needles (also in the 2nd room). I like that Exit Games is very intentional about keeping certain elements of their rooms under wraps, and I think other ER companies should follow suit!

f
23 escape rooms
Exceeded expectations in every way More than lives up to the hype. Both games played so uniquely as well The measuring stick for rooms

27 escape rooms
This room is objectively an immersive, involved and interesting magic-driven experience with non-linear puzzle progression and tons of unique puzzles we've never seen before. I have no doubt under better circumstances that we would have loved this room. Our experience was made poor by two main drawbacks: 1. Broken/Old Components As typical with rooms, we were told at the beginning that anything that isn't easily moved should not be forced. Despite this, there were a significant number of puzzles that required force to progress, with even one of them breaking where a panel did not open that should have, leaving us stuck until the GM told us to pry it open. The components that we were not allowed to touch were also updated throughout the room progression, leaving us more hesistant to touch and pull on the components actually necessary to continue. 2. Puzzle Flow & GM Interaction We have done a number of non-linear rooms, but the flow between puzzles of this one was lacking. The connection of puzzles to the main objective of each portion of the room seemed random at best, where a code could fit in multiple places as you all run around the room trying it out in the many locks. Especially in the instances mentioned in 1. where the required component wasn't accessible, the GM offered little guidance. We were left for at least 5 minutes waving at the camera before the help communicated to us was "what are you stuck on?" The GM only provided hints at times where they were not needed and we were progressing through the puzzles, leaving us stuck on the rest and stranded. I fully believe that under normal conditions, we would have loved the theming and very unique puzzles of this room - we were very excited given the high praise of this room. I hope our experience is an outlier and that anyone else who does this room has an amazing time. But personally, we had a terrible experience and wish this went differently.

Easy

360 escape rooms
Servants of Sleight was a real puzzle fest! A great intro and smooth gameplay. A game that gets all the details right. Top tier transitions and subtlety. This game had us believing in magic and performing it ourselves 🪄 Quite a few memorable moments, and quite a few more memorable puzzles. Set design was well done without being over the top, and the transitions into larger spaces were handled gracefully. Definitely a puzzle first game that still holds up today. Not my favorite at this location, but absolutely worth the play. James was a great GM!


Sooo many puzzles!
A real puzzle fest lovers dream
James was a great GM!
Yes
Parking lot

56 escape rooms
I have been hearing about this place for years and am very pleased to say they lived up to the hype! The rooms were throughly detailed, had unique puzzles, and challenged my family and I in the best way possible. I have played 50+ rooms and these were easily some of the best (Especially Servants of Sleight!). We were a bit nervous playing with 5 people in rooms labeled for 6-8 (we usually do half of the maximum capacity), but we had plenty to do as a larger group and actually used most of the time (first time many of us got nervous about time in quite a long while). Equally impressive was how great our game room monitors Silver and Austin were! They were exceptionally friendly, attentive, and personable. Both took the time to answer any questions we had, responded quickly when we needed the occasional nudge/time check, and ensured we had a fun experience. These rooms are expensive no doubt, but well worth it for the rooms and the team behind the scenes.
4
j
29 escape rooms
This is our favorite room we have ever done!!
The best!!
Yes
A
48 escape rooms
We had a family of four and all of us had something to work on or figure out. The storyline was so fun and definitely picked your brain. We will definitely be back! Our Game Master, Austin, was awesome.


The game play was fun and fast paced
That atmosphere and aesthetics of the rooms were very cool!
We were treated very well. Austin was great!
3
This room can hold 3+ players

25 escape rooms
This was by far one of our favorite escape experiences to date and unlike any other room we’ve done. Our party of 4 stayed busy throughout the experience and loved the variation in puzzles! Austin was such a fun, attentive Game Master which made the experience even better. We will definitely be back!