I had deeply mixed feelings about this game, and have found myself more divided on it than almost any other room I can think of.
On the one hand, the concept, the world-building, the use of multimedia and tactile puppets to create a narrative, the humor, the production quality—all amazing.
But the experience as an escape room? Far less successful. First, as you’ve no doubt heard, your group is split—and it just so happens that one of the routes is almost undeniably more fun than the other. So that’s a letdown for the other half of your group.
But second, and more importantly, there’s a weird irony in Election Day at its core: despite the immense tactile joy of the space, almost all of the puzzles are screen-based. Just endless point and click. Screen screen screen. The physical involvement in the room is so much more fun—things, objects, etc—but there’s so comparatively little of it. Why am I in this wonderful world just sitting on a damn computer? Why aren’t there puzzles in this world that take advantage of the space itself? A screen can be in ANY space, it’s not unique to that space.
I’ve done the other rooms here (upstairs), and they have wonderful puzzles (def less flashy though). Why not build more bodily interaction and less digital interaction into the space? I hope they do this for the next installment in the room, because it will make for a much stronger experience and fulfill the potential this space really has.