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387 escape rooms
Of the 22 games we played on our Denver trip, Tears of Freya was my favorite. Amazing set and atmosphere, satisfying puzzles. Two things really stood out to me - the sound design and the prop reactivity. Sound design is often overlooked, and while there are other games that also do a great job, it's rarer than I think it should be. The ambient soundscape, the effects when things trigger, the fullness and presence of a good sound system that wasn't trying to be overwhelming - all of this was great. Prop reactivity at this level is something I rarely see, and can't think of other examples at the moment. Little flourishes of movement and light that weren't absolutely necessary (and I'm sure is why very few companies do this - who has the time?), but were cool and convinced me I was interacting with ancient Norse magic rather than just activating an RFID tag or hall effect sensor.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Easy
Game tech
High tech
Ideal number of players
3
4 enthusiasts sailed through it. 2-3 would have been fine, though one puzzle might be physically challenging (but doable!) with only 2.
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
One area requires crawling a short distance with no apparent bypass, but there's not a ton of stuff in that area and as long as some of the players do it, you're fine.
Easy to find location
Yes
Parking
Easy
Safety
Yes









