P
Pickles22
51 escape rooms
Charlie was a great game master! Super cool room! Def a favorite!
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Scary
Not scary
Minimum age
8
Mark as done to rate
Space: the final-ish frontier. These are the slightly chaotic voyages of your crew—solving strange puzzles, pushing suspicious buttons, and trying not to get turned into space goo. It was supposed to be smooth sailing and cryosleep… until the ship veered off course and everything broke. Now it’s up to you to fix it—before you drift into the sun.
All ratings (125)
Very Positive
P
51 escape rooms
Charlie was a great game master! Super cool room! Def a favorite!
Yes
Not scary
8
C
59 escape rooms
Nick was a great game master

H
3 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
P
74 escape rooms
Cool room.
One puzzle was unnecessarily difficult. But a very cool room.

371 escape rooms
There was one frustrating task that actually really annoyed me in here. The rest of the room was great. It was the difference between a like and a love for me. Cool atmosphere. 60 to Escape always does a good job with their sets.

No
Hard
High tech
4
Not scary
No
No
Not at all
Yes
Easy
Yes
t
7 escape rooms
Literally the most emotionally effecting room we’ve ever done. One really tricky timing puzzle that we had the answers to, but couldn’t coordinate. But the whole thing was just so cool.

76 escape rooms
5th visit to 60 to Escape’s Gurnee location and another fantastic experience. Starship FF is Gurnee’s newest room and the amount of tech and set immersion definitely showed that a lot of preparation went into this room. Opening introduction audio was a little long, but it was an interesting story to set the stage for this very immersive experience. Room is both linear and non-linear at times, so having ~4 people play allows for very good flow. We split up at times, solved a bunch of puzzles in pairs, and did some puzzles as a full group. All puzzles were fair and fun, and you had satisfaction when you opened a new area to progress forward. Lots of new areas kept opening up throughout, which made this room very exciting. The entire game had clear objectives on what needed to be accomplished, so the flow was great. The puzzle near the end that several reviewers said wasted time for them, was actually not that difficult if you were very observant and took the “time”. The finale was a really fun moment which got your heart moving, and there was an unexpected moment after the finale as the game continued where 1 person needs to make a critical decision. Customer service was great as usual. Really fun and well done room, but we liked Hidden Temple and Duke’s Farm better at this location.


No
Medium
High tech
4
Not scary
10
No
No
Not at all
Yes
Easy
Yes
t
39 escape rooms
Honestly, even more than normal, 60 to escape out did themselves with set design. The atmosphere was fantastic and immersive. The gameplay was fun for the most part, with interesting puzzles. If I were nitpicking, there are a couple of puzzles that I think could have been modified a bit to make them flow smoother, but overall, it was a fun experience from a puzzle standpoint. This is definitely in my top 3 for this location, and that is saying something for a franchise that has a lot of solid games.
Yes
Medium
High tech
4
Not scary
12
No
No
Fairly mobility friendly. You need to be able to see color for part of the gameplay.
Yes
Easy

40 escape rooms
Fun game! Just like usual with 60 to escape, they really brought the set design! Definitely reminiscent of the set of Icarus at CU Adventures, but with several things that gave it its own 60 to escape flavor! Many of the puzzles felt just like the other games at Gurnee and Schaumburg, and we did get bottlenecked in a couple places, but the gameplay was solid and flowed pretty well. Overall, if you’re local, this one is worth hitting, and if you’re traveling for 60 to escape I’d consider putting this one on the list!
Yes
Hard
High tech
4
Not scary
13
No
No
Somewhat
I have mobility issues myself, and while there’s not much in the way of bending, climbing, or crawling, there is an issue with space. I had my walker with me and it would not have fit in most of the room, a wheelchair would not have fit at all. Lighting made it so it would be difficult for the sight impaired, several color puzzles that wouldn’t be color blind friendly, but all sound puzzles seemed to have on screen transcription.
Yes
Medium

144 escape rooms
60 to Escape continues to level up in the immersion department. The intro to this room helped us understand the storyline but was too long, and no visuals made it a little boring. The set was strong and the highlight of this room, and the puzzles all made sense with the story and ranged in difficulty, with a good dose of communication puzzles, correlation/observation puzzles and logic puzzles. There was one minor time suck puzzle, one annoying puzzle towards the end and maybe a slight reliance on color puzzles, but they were solid overall, with one endgame thematic communication puzzle being a highlight. This room didn’t have the personality of other 60 to escape rooms, but I still think it is was quite a good room. The ending was memorable as well.
No
Medium
High tech
3
Not scary
9
No
No