Overall, this is a good, but difficult, escape room. Some of the puzzles are tricky to activate, and some of the puzzles are a little obtuse. But if you’re up for a challenge, would recommend it.
The story and it’s integration into the game were well thought out. The puzzles were aptly designed to support the story in an intelligent and thoughtful way.
The set was well designed and props were used well throughout the space.
The staff were very welcoming and helpful. Some aspects of the room appeared to be reliant on the GM activating upon completion of the puzzles, but there were delays or missed executions which caused confusion for us players.
The story is a new twist on an old lore.
The difficulty was rather high. Some of the puzzles were a bit obtuse.
No number locks here. The room uses sensors and GM inputs for puzzles. Very immersive.
Thia room has no scare factor. It would be well suited for anyone who doesn’t like scary escape rooms.
Was anything broken?
Although not broken, some puzzles were tricky to get functioning due to being overly sensitive as to their input.
Physically active
Somewhat
Some climbing over small obstacles is required.
Accessibility
Mobility and hearing impairments will impact the ability to execute this room.
Go in the door with the sign above it and then up the stairs. The facility is located in an old office building.
Tons of parking. Enough that you could bring your boat and RV.