I love a game that takes a huge swing, and the result here is a big thumbs up. Scenery snobs, puzzle pros, and red (even blue) pill takers will all be rewarded with an experience full of memorable moments, unique surprises, and incredible use of space. The puzzles were fun to solve and fit nicely in their respective environments. A couple of AI generated videos did feel like occasional visual outliers in an otherwise beautifully designed environment. Would recommend playing!
A wide variety of puzzle types, most falling on the easier side of difficulty, and a lot of the puzzles had the entire team involved.
Dramatic set reveals, beautiful and cohesive lighting and design, and impressive use of space. Artist created video or real captured video could bring the space to life even more.
Ben is top-tier enthusiast of escape games, which makes for a top-tier game master.
Particularly interesting or different
Yes
A storyline and theme I haven't seen done before
The puzzles eventually reveal deeper layers to the story, all building up to a good story reveal that justify the moments leading up to it, but the last act of the game (while visually awesome) felt rather separated from the main storyline.
Plenty of ground to cover in terms of puzzles, but none that had us stuck for too long.
Almost completely tech-based game in terms of puzzles, special effects, and story moments.
Nothing scary in terms of the visual environment, but a handful of moments that are intended to make you jump through sounds, lighting, and effects - don't let this stop you from playing whatsoever!
One puzzle wasn't playable or functioning as designed, but our GM stepped in promptly and let us solve it another way.
Physically active
Somewhat
A few big steps and crawling are required to experience everything in the space, but not every team member needs to crawl.
Accessibility
Games and lobby are on the building's second floor, accessible by elevator. Just over half of this game is on a level surface and accessible by chair, but using steps and crawling is required to experience 100% of the game.
Hints are given via audio (walkie-talkie).
I don't recall any puzzles that require color differentiation.
There is a parking lot available that can fill up, but street parking is also nearby.
We always knew where an exit to the game was, and while a couple of special moments intentionally present the slightest illusion of danger, none of the set pieces or effects ever felt unsafe to use or interact with.