
meekayla
10 escape rooms
tldr--AI slop (assets and likely the entire thing), owners shadow banned my review on Google lmao. Sooooo lazy. This was a genuinely infuriating and bad escape room, inexcusably sparse, basically a scam. This is rated on the Inblack website as 5 stars for puzzle density and "heavy logic deduction and teamwork". How?? Genuinely my hatred for this room made me join this app (silver linings). Our experience had legitimately 5 moments I would consider puzzles, most of which were very low effort both to create and solve. I would also consider these a generous definition of "puzzle"--once we found them, we solved all but one in 30 seconds or less. Two of the five puzzles revolved around adding 1 digit numbers together; two of the puzzles required following instructions with basic props; the remaining puzzle used a very basic (yet needlessly confusing?) cipher. The furniture and clues were damaged, and the drawer containing the final clue was unlocked the entire time and had a note asking us to wait until we found the key rather than a functional locking mechanism. The narrative was driven by AI voice lines (one section flatly said "You'll do that? Sarcastically" rather than having the voice speak sarcastically) that were following a poorly written script and designed to take up as much of our time as possible to extend the experience, as there was no actual substance to experience. As a non-puzzle narrative experience, let's also be so honest here--this is all fluff with no depth. The tagline on the brochure summarizing this room is "in the labyrinth of seeking truth, what we ultimately illuminate is the unwavering light of justice within our own hearts." None of this happened. This collection of scenes has nothing to do with justice, heart, or self-discovery. This is not a story about interrogating dark injustice, and didn't need to be, though it did pretend. This incoherent tagline was also on a brochure given out in the lobby at the end, because the game itself wasn't trusted to convey the mystery well. The story element is interesting as a concept, but unfortunately is a shallow and incoherent experience that's desperately trying to convey more complexity, and apparently needed three successive AI-generated post summaries of the adventure (but wrongfully summarized the good ending for us, when we got the bad ending). The mystery is not that complicated and yet felt incredibly convoluted simply due to how poorly it was presented--a postgame summary slide deck and brochure are not a substite for telling a coherent story in experience that claims to be narrative-driven. I am seeing the immersive element of these rooms hailed and simply cannot understand, as our room was so poorly conveyed that there had to be a powerpoint presentation at the end telling us what we had supposedly been immersed in. The lights and room cues are kind of janky but cute, though entirely basic and very cramped. All in all, we had four people and got roadblocked by some genuinely confusing design, and still finished in half the time, because there is just nothing in the room--we basically got one simple puzzle with some flashing lights per person, per $38 entry fee. The front staff were friendly and helpful at least. Unfortuntately, we did come for the escape room portion, and would not return or recommend.
Gameplay
AI puzzles, generously six "puzzles" total for a 60 minute $150 experience
Atmosphere
they had a little sign on their lockbox asking us to not open it until we found a key later. 90% of this room is performed in darkness with a flashing red light, incredibly nauseating
Customer service
they made fun of us for dying lol. I am convinced they farm or bot positive reviews; this game is abysmal.
Particularly interesting or different
No
Story
AI hallucination plot. Feels like one of those "the doctor is the boy's mother" riddles stretched out to try to last an hour.
Difficulty
Easy
My dog could escape this room, honestly. One entire puzzle is adding four pairs of single digit numbers.
Game tech
no
Ideal number of players
2
Was anything broken?
Yes
One of the puzzles was mislabelled, one including confusing information (I.e. it referred to one potential choice in another way that implied it wasn't a choice, when it was actually the correct choice), and the physical locks were all broken. Cut my shoe on an exposed staple on the ground. There is an in-story instruction to call for help and a poster that lists a real number for a fire department--calling this number will call the real fire department and is absolutely not part of the solution (we asked the staff via walkie talkie before, and did not call, but why is this in here??)
Live actors
No
10 minutes of AI voice recordings
Physically active
Not at all
legitimately I took maybe fifteen steps back and forth
Accessibility
Light sensitive players should not attend--flashing lights. Cramped room ~3x10ft total with one section requiring users <6feet to climb an unbraced ladder to reach a ceiling panel; if we hadn't had a tall player, we would've had to monkey around a lot. There is one step that makes the entire game inaccessible for wheelchair users.
Easy to find location
Yes
Safety
No
by about fifteen minutes in the lights made me want to vomit (physically)





