S
SamB
9 escape rooms
I disliked almost every aspect, with the only memorable part being the fact the gamemaster had to stop the room halfway through because it was broken
Gameplay
The puzzles were poorly constructed AI generated messes. The sensors for the puzzle pieces had to be so precise that even the gamemaster had issues solving the puzzles we asked for "hints" for. Some puzzles, solved themselves before it was supposed to, ruining the flow of the entire puzzle. At one point the gamemaster had to walk in and was confused a door was already open.
Atmosphere
Everything, and I mean everything was AI generated pictures, full of typos, with no real connection in art styles. They also had their dog barking on the other side of the wall the entire time.
Particularly interesting or different
No
Story
It was not well integrated jumps around to each puzzle
Difficulty
The puzzles have no direction to solve them, it was all random chance what you find. So it is difficult, but from a poor design choice.
Game tech
Mechanical, most puzzles had padlocks
Scary
Not scary
Youngest in group
21+
Minimum age
1
Was anything broken?
Yes
It wasn't reset properly, and the puzzles took a lot of random of fidgeting to actually solve
Live actors
No
Physically active
Not at all

